Blink fixes

Nostalrius official media

Blink fixes

by Viper » Wed Nov 26, 2014 5:56 am

Blink fixes

Blink: Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

The spell tooltip is pretty short, only one line. So how come no private server has ever managed to fully script it?
Simply because to fully debug it, some general and complex mechanics are needed, such as pathfinding, and the inclusion of dynamic data into calculation (to avoid temporary obstacles, such as doors, and other gameobjects).

But how can a mage properly PVP if his primary escape tool is not functionnal?
If a simple hill prevents the spell from working?
If, under water, blink simply doesn't work at all, or teleports him about anywhere except at the normal destination?
If he keeps falling undermap, or teleports through objects?
It's simple, he gives up, exploits bugs (blinks through door, to access unreachable spots...) or simply change class (and hopes to find less bugs on a different class.)

On Nostalrius Begins, we have decided that you could play a class because you like it, not because it is most likely that there are less bugs. Therefore, we spent months polishing the blink's underlying mechanics, thus allowing us to fully script this must-have tool for all mages.
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