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Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 9:31 am
by alexpugs420
Nostal team is the best!!! Thanks for all you hard work on this great project!!!xD

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 11:47 am
by kayrn
Viper wrote:Dear Community,

Leveling on Nostalrius server since the release has been a real challenge since the server population is twice of what it was in Vanilla retail back in the days.

As a consequence, Dev Team worked on a dynamic respawn rate system algorithm.

This dynamic respawn rate is now available on the server, allowing players to level up according to retail's experience.

Have fun!

Best regards,
Nostalrius.



Was this the big 'announcement'??

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 12:15 pm
by Suspiria
^ ^ ^ ^ ^ ^ ^ ^ ^ ^
rptb1 has made a great post , indeed a wise man with great insights of human nature

please, really, devs
humans will pressure you to make things more convenient
just like a woman will sometimes drive you crazy
but in the end it's often not good to actually do exactly what they say
it would destroy your authenticity if you did
I think it's the same with a community

don't give in to this pressure. you have 7K active players right now.
that means you're doing it right. don't change a thing.

if you would ask me for advice then I would say to you:
take a breath, and focus on the more obvious work that needs to be done
~ bugs, server stability, details, abusers

hope this adds something

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 12:31 pm
by unrealized
rptb1 wrote:I'm worried by this move. I understand why you've done it, but making things easier and more convenient for players is exactly what went wrong for retail, until it became the insipid challenge-free snorefest that it is today. Please be *very* careful about bowing to pressure to make things any easier.


Oh please, it's an adjustment that NEEDS to be made, the amount of time 10 to 15 people had to wait for a skeleton for the [Rattling the rattlecages] quest was currently ridiculous and frustrating. It was taking me over and hour to kill 8 or 10 of those.
The population is immense (which is great) and everytime I logged back in several days apart another 10 to 15 people were farming the so called skellies. The system needs to adapt to that, There's nothing vanilla like or "hardcore" about taking an hour to do a kill 10x this type of quest. It's just deterrent to progression.

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 3:45 pm
by Windi
kayrn wrote:
Viper wrote:Dear Community,

Leveling on Nostalrius server since the release has been a real challenge since the server population is twice of what it was in Vanilla retail back in the days.

As a consequence, Dev Team worked on a dynamic respawn rate system algorithm.

This dynamic respawn rate is now available on the server, allowing players to level up according to retail's experience.

Have fun!

Best regards,
Nostalrius.



Was this the big 'announcement'??


I hope not. Hopefully thats coming today, since they said they would talk about all the raid stuff this weekend.

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 3:56 pm
by Noxm
Yep :

Vokos wrote:So basically my suggestion is instead of when 1 guild clears the current progression, two months later the next is out. But to make it when 5 or some number of guilds clear it instead. Say 3 from each faction clear it. These are 10 year old fights and it's not hard for it to be cleared why rush through the content?

http://nsa33.casimages.com/img/2014/10/ ... 453744.jpg


Viper wrote:An announcement will be done this weekend on that topic.


Source : https://forum.nostalrius.org/viewtopic.php?f=5&t=5068

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 4:40 pm
by Snouk
When this script will be activated ?
Right now the respawns still absurdly long.

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 6:12 pm
by cyklon
Viper wrote:Keep in mind that before this new feature, Nostalrius leveling was more than twice times harder than retail.

In what way? feels normal to me?

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 6:40 pm
by Garfunkel
Respawns seem to be quite a bit quicker now than they were before. Especially in some caves, like the Cultist Barrows in Felwood, I have mobs respawning behind me before I'm even halfway through the place. Made the place quite challenging indeed!

Re: Dynamic respawn rate activated !

PostPosted: Sun Mar 29, 2015 7:39 pm
by Mdmadam
Would prefer if they weren't like that everywhere and just in lower level, and more highly populated zones.