Knetik wrote:Lastly, on a separate note, why in the world would you even trust Blizzard at this point to create legitimate legacy servers that don't cater to the lazy masses of current players?
QFT
Knetik wrote:Lastly, on a separate note, why in the world would you even trust Blizzard at this point to create legitimate legacy servers that don't cater to the lazy masses of current players?
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Pottu wrote:This is a common myth about copyright law. Copyright does not lapse even if the owner does not prosecute those who violate it.
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If Blizzard wanted to do real damage, they would sue for lost revenue. 120.000 active accounts x 12 months x 12 EUR per month per account = 17.280.000 EUR, now that's a handsome number.
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phyriel wrote:If Blizzard wanted to do real damage, they would sue for lost revenue. 120.000 active accounts x 12 months x 12 EUR per month per account = 17.280.000 EUR, now that's a handsome number.
For that they'd need to prove 120.000 active accounts would actually subscribe to retail if Nost wasn't here. I'm afraid they'd have easier time proving that if Legacy servers existed. So imagine a scenario in which Legacy are shit for some reason (cash shop extras or whatever) and they use its existence to shutdown vanilla private scene for good. Scary. For that they'd need to just win one court case and every private server would cease to function... or well... move to russia;P
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melak wrote:phyriel wrote:If Blizzard wanted to do real damage, they would sue for lost revenue. 120.000 active accounts x 12 months x 12 EUR per month per account = 17.280.000 EUR, now that's a handsome number.
For that they'd need to prove 120.000 active accounts would actually subscribe to retail if Nost wasn't here. I'm afraid they'd have easier time proving that if Legacy servers existed. So imagine a scenario in which Legacy are shit for some reason (cash shop extras or whatever) and they use its existence to shutdown vanilla private scene for good. Scary. For that they'd need to just win one court case and every private server would cease to function... or well... move to russia;P
Thats pretty much what Hollywood does, oh you downloaded movie A or song B, you would have bought it otherwise!!!! then goes ahead and slaps you with a 1 million dollar punishment.
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phyriel wrote:
Thats one more reason for me against Legacy personally, like I get it, we all wish that perfect vanilla server with 15k population to make world feel alive all the time, to have epic world pvp from time to time and all that without lag etc. I doubt blizz would make 15k capabble servers to begin with so I guess u'd have a lot of servers with like 2-3k cap and above that u'd have login queues to keep the latency low. I gotta admit, once Nost got a 13k and higher peak at the end it was bloody unplayable for like 5-7 hours, lag was just BRUTAL, I had cases in which I'd anchor stables as shadowmelded hunter and I'd see a rouge cap stables flag before I even saw him leave stealth (ok blame me for no flare but oh well). But Nost had that clustering technology in development and even without it... guys I hated lag but the moment we went to camp Emeriss... Lethon... and u had those MAAAAAAAAAAAAAAAAAAASSIVE battles in Hinterlands, I forgot about all the peaktimes lag in a split of second.
Anyways sorry for rambling but oh well <3 Nost.
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melak wrote:
Im not going to put nost on a pedestal like you have done, it had issues like most other private servers, and you dont need 15k pop to make a server feel alive. Great way to fuck up a game that was not designed for that many players at the same time, a few thousands is all you need at the at the same time on one server. Kronos 2 feels alive and i dont think it peaks more than 3-5k.
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riplip wrote:melak wrote:
Im not going to put nost on a pedestal like you have done, it had issues like most other private servers, and you dont need 15k pop to make a server feel alive. Great way to fuck up a game that was not designed for that many players at the same time, a few thousands is all you need at the at the same time on one server. Kronos 2 feels alive and i dont think it peaks more than 3-5k.
I will agree with the fact that it had issues, but virtually everything in this world is imperfect.
When we talk about it being "alive" we all have different meanings for it. The 3k online in Kronos feels dead to me, but that's because I prefer every zone being like a battleground.
I enjoy the constant PvP interactions. When I level on Kronos, interactions are rare and when a PvP battle comes along it is almost always when I am fighting a mob and had my guard down and health lowered. When that happens, it feels dead to me. However, on Nostalrius with the 8-10k online in my play times (the sweet spot) I was always turning my camera around to make sure there were no horde in the area, whereas on Kronos it felt like a waste of time to turn the camera since I saw players quite a bit more scarcely.
It always felt awakening to play Nostalrius because of the sheer amount of players looking for fights. It was volatile, but in a wonderful and complex way that added spice to the game.
Now, when it comes to PvE, yes, it was annoying to have 3 people fighting over a node or having 5 to a dozen fight over a quest mob, however Nost later hit that nail on the head by implementing Dynamic spawns for Nodes, and I'm sure they would have added it for quest mobs later on. That, in my eyes, WAS the only detriment I personally found to having a 10k online pop. I see 15k as being bad simply because the hardware wouldn't allow it and that it was slightly overboard.
I'll put Nost on a pedestal any day, best private server I had ever played on hands down.
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riplip wrote:
When we talk about it being "alive" we all have different meanings for it. The 3k online in Kronos feels dead to me, but that's because I prefer every zone being like a battleground.