Feedback from the T-shirt campaign & Blizzcon

Nostalrius official announcements

Re: Feedback from the T-shirt campaign & Blizzcon

by phyriel » Mon Oct 17, 2016 7:10 am

Off-topic
Last edited by Pottu on Mon Oct 17, 2016 4:42 pm, edited 1 time in total.
Reason: Spam
User avatar
phyriel
Sergeant Major
Sergeant Major
 

Re: Feedback from the T-shirt campaign & Blizzcon

by melak » Mon Oct 17, 2016 9:16 am

Off-topic
Last edited by Pottu on Mon Oct 17, 2016 4:43 pm, edited 1 time in total.
Reason: Spam
User avatar
melak
Sergeant Major
Sergeant Major
 

Re: Feedback from the T-shirt campaign & Blizzcon

by phyriel » Mon Oct 17, 2016 10:44 am

Hehe I got no data to state neither mate. Anyway nah lets get serious... I'm just saying that I don't think retail is constantly loosing people. They sure started loosing their player base once cata released due to various factors but there is no data how things settled at the end of WoD or even at Legion now. We can guess sure but fact is there is no data for that and I'm leaning toward saying that retail grew since that last official data... if only based on judging the growth of streamer world for retail... maybe not accurate but those numbers must be linked atleast partially. Btw fun thing... having checked that graph... at the end of vanilla (time we consider best state of the game, atleast for us right?) it had similar population to WoD downfall...

So in the end I think official wow was highly polarized across the years and thus lost a lot of people but also created a platform trending toward casual gamers (purely because thats less of a risk) and its quite easy for them now to build upon that to create more options for hardcore gamers, I think that Legion began that process with more grind. And I'm sure I'm not the only one that noticed that... sure its not enough for me to pay them money but a lot of semi-hardcore players got convinced to come back just because of that factor. Will they stay? Not for me to say, mmo game got million other factors that make it addicting / replayable / enjoyable so i guess its down to individual preferences but answering that final question... yea I think retail, due to Legion changes upped retail pop. For sure haven't made it lower.
User avatar
phyriel
Sergeant Major
Sergeant Major
 

Re: Feedback from the T-shirt campaign & Blizzcon

by melak » Mon Oct 17, 2016 12:09 pm

If i recall correctly, at the time Nost got shut down (end of wod), there were less than 2 million active players. Someone checked the averege logged in users vs the rant video JonTron did. Im sure it got a bit of a boost at launch of Legion, but if previous trends in the last 3 expansions is anything to go by (and considering they did not do any major changes the design of the game so why would it be different), i think its safe to say that at this point they aint gaining any subs. On top of that, as some have already done here on Nost, is to showcase how the official forums looks like now.

To sum up : i just think they have changed the game too much to get back the interest of previous players (such as me), and as Mark said, there are no great pools of untapped possible players anymore. Thast why its more likely that the downhill curve on those charts would have continued down the same sloope (if they actually gave us stastistics) as you saw at the start of Cata, than anything else (simply because most evidence point to that conclusion). Sure i might be wrong, but i highly doubt wow has more subs now than the latest statistics showed us.
A mage is never late
User avatar
melak
Sergeant Major
Sergeant Major
 

Re: Feedback from the T-shirt campaign & Blizzcon

by St0rfan » Mon Oct 17, 2016 3:45 pm

phyriel wrote:Hehe I got no data to state neither mate. Anyway nah lets get serious... I'm just saying that I don't think retail is constantly loosing people. They sure started loosing their player base once cata released due to various factors but there is no data how things settled at the end of WoD or even at Legion now. We can guess sure but fact is there is no data for that and I'm leaning toward saying that retail grew since that last official data... if only based on judging the growth of streamer world for retail... maybe not accurate but those numbers must be linked atleast partially. Btw fun thing... having checked that graph... at the end of vanilla (time we consider best state of the game, atleast for us right?) it had similar population to WoD downfall...

So in the end I think official wow was highly polarized across the years and thus lost a lot of people but also created a platform trending toward casual gamers (purely because thats less of a risk) and its quite easy for them now to build upon that to create more options for hardcore gamers, I think that Legion began that process with more grind. And I'm sure I'm not the only one that noticed that... sure its not enough for me to pay them money but a lot of semi-hardcore players got convinced to come back just because of that factor. Will they stay? Not for me to say, mmo game got million other factors that make it addicting / replayable / enjoyable so i guess its down to individual preferences but answering that final question... yea I think retail, due to Legion changes upped retail pop. For sure haven't made it lower.


I dont know what kind of conclusion you are trying to draw from this fact? Are you saying that the End of vanilla was equally good as WoD just because subs where about the same? Because if you are, thats a fallacy because:

1. By the end of vanilla, WoW was still growing... ALOT. There where still people not yet exposed to the game discovering it.
2. Subs have been declinding since cata.
3. Vanilla and WoD are two completely different games.

EDIT: Furthermore, I am of the opinion that anyone that doesnt believe Vanilla to be the pinnacle of WoW, to be a heretic and a wicked witch and thusly ought to be burnt at the stake for their blasphemous ways.
User avatar
St0rfan
Stone Guard
Stone Guard
 

Re: Feedback from the T-shirt campaign & Blizzcon

by Wolfrig » Mon Oct 17, 2016 4:13 pm

phyriel wrote:...Btw fun thing... having checked that graph... at the end of vanilla (time we consider best state of the game, atleast for us right?) it had similar population to WoD downfall...


Yeah, but prior to the end of vanilla, pop was only growing, and after vanilla ended... guess what, it kept on growing, all the way till the end of Wotlk/mid-Cata. The game was not nearly as popular at the end of vanilla as it was during WoD, so your point is a poor one...
Wolfrig
Senior Sergeant
Senior Sergeant
 

Re: Feedback from the T-shirt campaign & Blizzcon

by Sparkly » Mon Oct 17, 2016 4:57 pm

re-release nost. LEZ GO
User avatar
Sparkly
Grunt
Grunt
 

Re: Feedback from the T-shirt campaign & Blizzcon

by yolll » Tue Oct 18, 2016 1:46 am

^ this
yolll
Sergeant
Sergeant
 

Re: Feedback from the T-shirt campaign & Blizzcon

by phyriel » Tue Oct 18, 2016 9:06 am

St0rfan wrote:
phyriel wrote:Hehe I got no data to state neither mate. Anyway nah lets get serious... I'm just saying that I don't think retail is constantly loosing people. They sure started loosing their player base once cata released due to various factors but there is no data how things settled at the end of WoD or even at Legion now. We can guess sure but fact is there is no data for that and I'm leaning toward saying that retail grew since that last official data... if only based on judging the growth of streamer world for retail... maybe not accurate but those numbers must be linked atleast partially. Btw fun thing... having checked that graph... at the end of vanilla (time we consider best state of the game, atleast for us right?) it had similar population to WoD downfall...

So in the end I think official wow was highly polarized across the years and thus lost a lot of people but also created a platform trending toward casual gamers (purely because thats less of a risk) and its quite easy for them now to build upon that to create more options for hardcore gamers, I think that Legion began that process with more grind. And I'm sure I'm not the only one that noticed that... sure its not enough for me to pay them money but a lot of semi-hardcore players got convinced to come back just because of that factor. Will they stay? Not for me to say, mmo game got million other factors that make it addicting / replayable / enjoyable so i guess its down to individual preferences but answering that final question... yea I think retail, due to Legion changes upped retail pop. For sure haven't made it lower.


I dont know what kind of conclusion you are trying to draw from this fact? Are you saying that the End of vanilla was equally good as WoD just because subs where about the same? Because if you are, thats a fallacy because:

1. By the end of vanilla, WoW was still growing... ALOT. There where still people not yet exposed to the game discovering it.
2. Subs have been declinding since cata.
3. Vanilla and WoD are two completely different games.

EDIT: Furthermore, I am of the opinion that anyone that doesnt believe Vanilla to be the pinnacle of WoW, to be a heretic and a wicked witch and thusly ought to be burnt at the stake for their blasphemous ways.


I explained my conclusion sentence below, I think WoW went thru polarized context of its content across the years, thus been a hardcore mmo at start then became more convenient up to the point it no longer appealed to those who like to earn what they play for (more special snowflake bragging rights hur dur) and now Legion appears to implement (even if its a slightest move and not a trend yet ofc) some degree of what one would consider "hardcorish". I mean I dunno guys, dont burn me on the cross but if I'm to actually believe Blizzard can host Legacy without corrupting it I gotta believe they can make retail better also. Its like impossible for me to take them as a fucking retards for releasing bad content and consider it a trend that's not gonna change but at the same time have them as our salvation with Legacy thing. Lets be real, its either we agree they are shit company that can't do anything good anymore and stop begging for Legacy like little fools or we agree they still can do stuff that is good... and by this don't hate train toward what they release but look for a signs of change instead.

Thats why its reasonable for me to have Nost reopened (if they can do it avoiding law consequences) so we have some place to stay while blizzard do whatever they do aka so we have a choice and we're not pressured to take as a promise whatever they say. Because atm its so easy for them to create some hype train without backup and we're like dogs on a leash... out of desperation to play vanilla in good quality. If Nost was here and they released Legacy it would make ppl join it only if it was actually good and held up to the promise, if Nost is not here EVERYONE will go there expecting wonders beyond belief. I fear disappointment could be devastating tho.
User avatar
phyriel
Sergeant Major
Sergeant Major
 

Re: Feedback from the T-shirt campaign & Blizzcon

by riplip » Tue Oct 18, 2016 9:20 am

It's nice to see that you finally put on your big boy pants and said something that had fundamental value and was worthwhile to read. Good on ya, I agree 100%
Last edited by Pottu on Tue Oct 18, 2016 4:12 pm, edited 1 time in total.
Reason: Removed quote pyramid
User avatar
riplip
Senior Sergeant
Senior Sergeant
 

PreviousNext

Return to Announcements