Youfie wrote:Plask wrote:-He sometimes hits the tank for over 5k damage normal hit (when tank has 308 fire ress)
What exactly is wrong with that?
Correct me if I'm wrong, but first of all you should not be able to block elemental attacks. Second of all, elemental attacks should not be able to be crushing blows.
http://www.wowwiki.com/Attack_table
Edit:
The attacks of some monsters that do magic damage are actually treated as melee attacks, and use the standard melee auto-attack rules. For example, the melee attacks done by a fire elemental inflict fire damage, but they're resolved as an ordinary white-damage auto-attack—they can miss, be dodged, be parried, be blocked (as of Patch 3.0), and do double damage on a crit. The only difference between how a magic-damage melee auto-attack, and an ordinary physical damage melee auto-attack, is resolved is that if the target has any resistance to that school of magic, the same check is made to see if the damage is partially resisted as would happen from a spell.
It says elemental attacks could be blocked as of patch 3.0. It does however not mention crushing, I'll keep looking but I'm fairly sure that crushings could not occur since you couldn't block the attacks (which is how tanks avoid getting crushed).
But to be fair, this is hardly the biggest issue with ragnaros atm. The fact that you gotta send in tanks to build aggro on a fight which is supposed to have a "attack closest target" mechanic but instead use regular aggro mechanics is a big issue. The fight is certainly doable when you figure it out but the fact that the final boss in the first raid dungeon has such mechanics missing should be fixed before even thinking about releasing BWL. Especially since BWL has way more mechanics then Molten Core.