Stalk wrote:Imbaslap wrote:you're definitely wasting time by posting this on here and not on the bug tracker with credible sources for testing teams to verify. if nothing has been posted on your bug reports. maybe message an admin about it instead of spamming the announcement page with clutter?
lol what a joke you 2 are. I guess that is why nothing has been done about these bugs in MC. lulllllllllllllllllllllllll
You're an idiot. You link to the vanillagaming database like it is a credible source of information. It is an exact copy of all the garbage in the Mangos Zero repo. I only put this information here because someone else asked about it. No one in this thread asked you to add your cancerous input about what you think the vanilla raiding experience should be. However, you did it anyways just like I chose to post in the thread with information because someone asked. Maybe you should waste countless hours of your time researching information about 10 year old content and posting bugs instead of trying to infect the forums with the filth that you spew forth from your keyboard. Be a scumbag on another forum please.
While much of what you write is true, some of it is also incorrect. Besides, if you already posted it on the bugtracker(?), what's the point in even posting it here?
Lucifrons adds never channeled the MC, it had a ~3 second cast time though, and how players should act under the Mind Control is more related to general charm AI rather than the encounter? Although I also remember when mobs MCd you on retail you'd often blow all your CDs rapidly. Regarding his shadow shock I'm 99% sure it's a single target ability, or if it's AoE it can't be on more than 1-5 targets or so. He already uses it on Nostalrius, and far more frequently than you see in any old vanilla video, shit it even does slightly more damage than you see in videos.
The version of Garr you describe is also incorrect. From what I've gathered and read in other sources found on the bug tracker, he only blows up his adds when he either the fight's lasted more than 6 minutes, or all the adds are dead, in the last case he should start summoning new Firesworns and force them to blow up every ~20s or so. An encounter where any of the 8 adds can randomly blow up at any time without any triggers doesn't make much sense from a design perspective(disregarding banish etc), I really doubt it worked the way you describe.
Some old sources say he should unbanish all the adds at 50%, or start blowing them up at 20%, but I've never seen either happen in any of ~30 vanilla garr videos.
https://www.youtube.com/watch?v=eBrQzvt ... be&t=13m8sIn this video you see the first emote of Garr blowing up an add at ~13:14, which is ~6m3s after the pull, then another emote every ~20s after. You can also see the Druid recording being hit for ~800-1,100, probably with around 1500-2000 armor or so, but that's a rough guesstimate, but I don't think the Firesworns are supposed to hit particularly hard on players in full plate. I recall from retail we had a paladin in tier 3 tank 4 adds healing himself, with one additional healer on him.
http://db.vanillagaming.org/?spell=19516Garr's Enrage spell afaik, should increase his attack speed by 9% for each add that dies.
Also good videos, recorded in patch 1.7 and 1.8 afaik. You can see them dodge the imp packs (despite being knocked around by surgers right next to them), all boss encounters in detail etc. From what I know, ragnaros was the only boss who got some significant changes to mechanics throughout vanilla, so it should be mostly valid for all the other bosses
https://www.youtube.com/watch?v=ZXNeUxN1oT8https://www.youtube.com/watch?v=6rUim7uPdPM