saltymorida wrote:great idea, would be impossible to get worldbosses otherwise.
That is actually the design of vanilla, few players get to see content unless they decide to commit and put in the hours for it. Keeping the integrity of that game design, which everyone who made a character here signed up for, should have priority over quality of life features that moves the server from that authentic experience. Granted, the DRRS should to be applied to all the nontrivial shit that causes issues with high population such as herbs, nodes & respawn rate of regular npcs. However at the same time when this is in effect the previous changes that increased, as example, the amount of herbs from each pickup should be reversed towards their correct values.
Having the spawnrate of world bosses approach the current retail levels is absolutely ridicules from the original game design, almost as ridicules as 10.000+ active players in a meltpot who never will get an authentic experience of "the glory days of world of warcraft". To be fair, the options that remains for the pvp realm if the offering of an authentic vanilla experience is a priority is either the hated phasing technology from retail, or a new realm. In all honesty though, attracting the consumer of today is easier with quality of life changes - hopefully you wont overdo them.