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Re: Clustering development insight

PostPosted: Mon Mar 07, 2016 2:51 pm
by Mdmadam
This was basically all I was saying. Clustering will work for now but there needs to be a team devising an actual plan to fix this. People keep saying that creating a new server will split the population or that no one will switch. The server population was split already when the PvE server was made and both servers continue to grow (PvE had around 3.5k on yesterday at peak). I am very positive that if a second PvP server was made it would cause even more people to rush here.

Re: Clustering development insight

PostPosted: Mon Mar 14, 2016 4:28 pm
by Peacebringer
Some info regarding clustering development status or some ETA would be really nice because the biggest problem of this server is the all well known delay/lag.

Re: Clustering development insight

PostPosted: Tue Mar 15, 2016 3:34 am
by Imbaslap
wtb asap!

Re: Clustering development insight

PostPosted: Tue Mar 15, 2016 6:09 am
by Vichiers
The nost team done a great job working on the server just Dont throw anything in the game that's gona ruin the point of going back to vanilla wow, its all about the blizzlike experience anything visible that's custom built in will kill the looks of the whole idea of vanilla wow, i thank you for working on this project but take my advice and dont screw up the game.


The server is becoming over populated obviously the best Thing to do is to make an extra server so itxan split up the population now Idk how easy that sounds to you but it's the most realistic decision you can make instead ruining the vanilla gameplay

Re: Clustering development insight

PostPosted: Tue Mar 15, 2016 11:54 am
by Noxm
@Vichiers you dont understand what is Clustering development..

Re: Clustering development insight

PostPosted: Tue Mar 15, 2016 12:57 pm
by ondkaja
A lot of ppl have no idea what a cluster is. If they could use different servers, as powerful as this one, to serve Kalimdor, Eastern Kingdom, PvP, instances, raids and shit. This would be fucking awesum.

Re: Clustering development insight

PostPosted: Tue Mar 15, 2016 1:42 pm
by salties
You fix this but not windfury bug which is the easiest to fix? you have to be joking..

Re: Clustering development insight

PostPosted: Tue Mar 15, 2016 1:47 pm
by Azonos
salties wrote:You fix this but not windfury bug which is the easiest to fix? you have to be joking..


Do you even have any idea what this is?

Re: Clustering development insight

PostPosted: Wed Mar 16, 2016 8:28 pm
by Hashmire
This thread could use some balance...

Clustering is a fantastic approach to the problem! Kudos to the developers for choosing a path more complex than "lets just make another one derpppherrppp".

High fives all around.

Re: Clustering development insight

PostPosted: Sat Mar 19, 2016 7:40 pm
by Lifealert
If this system isn't released for raids before aq then the server is actually doomed and noone will be able to raid.