Will the glitchy/buggy movement system and sub movement system be fixed?
We have changed how the delay is handled beetwen client and server to make the game responsive ( player are actually where you see them ). The client is usually interpolating movement due to delay and when the player position get actualised sometimes it creates a little glitch on players ( if the client movement interpolation was wrong ).
Removing this feature will make player position less accurate and it ll lead to melee class having trouble at landing melee skills, as you can experience it on a default mangos server.
This doesnt really impact range or caster gameplay but it does impact significantly the melee class gameplay.
So we could make movement smoother, but we will have to put back the default client delay handler. Or modifiying the client itself if we want to keep player position accurate as possible.