vathdaar wrote:
Warriors(IN pvp) want Slower weapons due to their habilities reliying on weapon damage (the slower the higher END dmg), nothing to do with normalisation or the dps of the weapon sir.
face meet palm...
Before normalization occurred in patch 1.8, the damage of instant attacks included the weapon speed as a factor to attack power, thus greatly benefitting slow weapons with high swing times. Because of this, slow weapons with lower weapon dps could lead to a higher total damage per second than fast weapons with nominal higher weapon dps, which is counter-intuitive.
The normalized weapon damage for instant attacks is:
normalized_damage = base_weapon_damage + (X * Attack Power / 14)
where X is:
1.7 for daggers
2.4 for other one-handed weapons
3.3 for two-handed weapons
2.8 for ranged weapons
weapon speed for non-normalized attacks (see below)
Prior to patch 1.8, the weapon damage used for instant attacks was:
damage = base_weapon_damage + (weapon_speed * Attack Power / 14)
Note that ...
base_weapon_damage + weapon_speed * Attack Power / 14
is simply the formula for weapon (white) hit damage, as 14 AP = 1 DPS. The nomalized formula treats your weapon as if its swing time was a certain normal value for its type (1.7 sec for daggers, 3.3 sec for two-handed weapons, etc).
Nearly all instant attacks based upon weapon damage are affected by normalization; only a few are not.
Examples of normalized instant attacks
Warrior:
- Overpower
- Mortal Strike
- Whirlwind
http://wowwiki.wikia.com/wiki/Normalization