Re: Prot Paladin vs Prot Warrior single target threat debate
Posted: Sat Feb 27, 2016 5:04 pm
https://forum.nostalrius.org/viewtopic.php?f=24&t=16499
(4) AOE Threat: Healing, Buffing, Power Gain
(D) Paladin
This is the reason why Paladins cause too much threat in server , i have already experimenting this with theloras , in fact paladin's heal should cause 0.25 threat , where in Nostalrius they cause 0.5 threat same as any other healer.
And yes Judgement of Light also produce and should produce threats too according to healing rules , but sadly due to "bugged" threat here in Nostalrius it make astronomical threats .
(4) AOE Threat: Healing, Buffing, Power Gain
Each point of healing causes 0.5 threat, forgetting threat modifiers. Overhealing doesnt cause threat. Most buff spells cast on friendly players generate a small amount of threat.
(D) Paladin
Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.
This is the reason why Paladins cause too much threat in server , i have already experimenting this with theloras , in fact paladin's heal should cause 0.25 threat , where in Nostalrius they cause 0.5 threat same as any other healer.
And yes Judgement of Light also produce and should produce threats too according to healing rules , but sadly due to "bugged" threat here in Nostalrius it make astronomical threats .