stimz wrote:Fenrir wrote:PPM did not exist in vanilla. Enchants have a variable proc rate based on weapon speed so that fast weapons are not substantially better.
For example, with a 3.00 speed weapon crusader will proc twice as often as on a 1.50 speed weapon but you are attacking half as often so it balances out.
Yep, as duck said that is an exact definition of procs per minute. I'm guessing the confusion of PPM not existing is coming from TBC warrior mace spec which was changed to PPM from vanilla's 5%. Seal of Command(and justice, wisdom, light ect) has been PPM since day 1, as has Crusader. Fiery/Lifestealing no clue, but imo they're pretty trashy enchants when compared to crusader even for rogues.
It depends on your definition of PPM. "Procs per minute" is just a unit of measure, it literally means "the number of procs you get per minute". SuperDuck and yourself are making an assumption that PPM is only talking about auto attacks but there is plenty of information on vanilla wow mechanics where people are not making that assumption.
To put it another way, there is nothing in the game code or mechanics about PPM. The only rules enforced by the game mechanics and code is proc chance on individual hits.
Enchants that give a weapon a proc all have a variable proc chance based on weapon speed.
You say that this is the definition of PPM but that is only true if you are assuming that the acronym PPM stands for "Procs Per Minute
on auto attacks" and it does not. As mentioned by SuperDuck, it means "Procs Per Minute" and there is plenty of discussion on the internet about wow mechanics where players are not making that assumption. Including very excellent posts from 2005 and 2006 related to the PPM of crusader for rogues vs. warriors or MH vs. OH.
PPM is certainly a thing that you can talk about but given the context of this thread and forum that it sits in (Mechanics and classes), discussion of actual game mechanics seems more prudent. Since PPM is not part of the game mechanics, it can be misleading in this context. In addition, it also glosses over how the game mechanics actually work.