Garafunkel, while there are a number of self-apparent reasons to reflexively dismiss your post and its respective (lack of) analytical merit, ranging from the seething tone, to your use of min/max as a pejorative in a mechanics discussion, to your condemnation of absolutist reasoning despite the fact that I didn't even engage in absolutism, I suppose I may as well for the reader's benefit contribute my piece. Truth be told, I don't know where this impassioned defense of mediocrity comes from, but nowhere good, that much is certain.
Garfunkel wrote:Because UD have a racial that breaks one fear, Alliance warlocks are useless?
I did not say "useless." "Handicapped" would be more appropriate. When someone can pop out of not 1 but 2 fears/etc., they have a strong advantage against the Warlock. CCs can decide fights. When I looked through the census, it seems that over 70% of the horde's rogues, mages, priests, and warlocks are all playing Undead. That's a lot of people with Will of the Forsaken.
Tell that to all those Alliance warlocks at 60. I'm sure they will all reroll to Horde or switch classes once you explain that their class is rendered pointless because of UD racial.
Setting aside the fallacious nature of the "argumentum ad populum" you are employing, afaict those are not even Warlock statistics but generic level 60 statistics. Although my own Census+ reference pool is more limited, so far it appears that the Horde has some 50% more Warlocks than alliance. Horde Warlocks are 4th most popular class. Alliance Warlocks are tied with Druids for least popular class.
As for the orc racial against stuns being worthless because there's a trinket against it - you do realize that not every player will have that trinket? Do you? Or that players might be using different trinkets that are more valuable? Or do you wear your pvp trinket at all times? I kinda doubt it.
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I find your defense of Hardiness's PvP merit on the basis of PvPing without your PvP trinket to be rather impressive, and not in a good way. Sure, I guess Hardiness can be more helpful if you are PvPing while bad at PvP, but the answer is yes you should have your PvP trinket (which is not that hard to obtain) when you PvP, and that it is probably a good idea to carry that trinket when you are in a place where you might get world PvP'd (especially since the Shaman trinket is good against Rogues, but if dying is more your taste in trinkets, that's your prerogative). I'd also put having a stun of your own higher than a 25% chance of dodging someone else's stuns, and lets not forget the +5% health Tauren get either.
Good luck with your guild only recruiting dwarf priests by the way. Maybe having to reroll was a concern on some shitty other private server where there was 1-2 raiding guilds and the total player base was less than a thousand - but it's definitely not a concern on Nostalrius at this point in time. There were over TWO THOUSAND level 60s on the server last Sunday when Noxm did the census count, meaning that there are actually even more than that.
I think Nostalrius is the only private server I have played on. I was referring to vanilla.
Maybe this is too difficult for you to understand but WoW isn't a binary 1/0 solution game, where either you play min/maxed 101% 24/7 or you don't play at all. As I said before, it's good to know the racials, as it is good to know game mechanics in general, but at the end of the day a player has to feel motivated to play. Maybe for you the motivation is to theorycraft the absolute peak performance character ever - but it certainly isn't for everyone and claiming that nelf priest or orc shaman or whatever race/class combo is worthless is just bullshit.
You are being ridiculously defensive here. No one is denying that it is possible to play a disadvantaged race/class combination. We are denying that it is good advice.