Complete Raiding Consumables list by class

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Re: Complete Raiding Consumables list by class

by smilkovpetko » Tue Oct 27, 2015 10:01 pm

res wrote:
smilkovpetko wrote:Why don't you add Retribution ,Protection Paladin in this list?. Where you define Paladin "it means all 3 specs" .
Also where is Feral/Balance druid?. Where is Shadow Priest?.


I don't know if you're trolling but it does say "Raiding" consumables.

Next patch I guess Shadow Priest becomes viable with the 16 debuffs, but the other ones aren't really fit for raiding.

(except maybe druid/paladin tanking trash, but that would be in the resto/feral or holy build - not full feral/prot - their roles are still healers)


The topic is about Raiding Consumables and it mention specific Spec / Class where Ret/Prot Paladin also include in that , if for you they are not viable doesn't mean that is not viable at all , because they are viable .

You assume about "tanking trash" but here is "tanking boss" too :

https://scontent-vie1-1.xx.fbcdn.net/hp ... 8017_o.jpg

now don't turn this into offtopic and stick to the argument of "consumables" and the list where he already mention Protection Warrior and therefore in Paladin he never mention dps or tanking so he set Paladin instead Holy Paladin where Paladin means 3 Specs.

What i gave as reply was "mandatory" consumables for that specs in Raid.
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Re: Complete Raiding Consumables list by class

by Taladril » Tue Oct 27, 2015 10:11 pm

I'm just going to stop you right here. I am not going to bother to increase this list to every single possible spec just because. The bottom line is if you want to play a less popular spec in a raid then you should also be going above and beyond your average raider. Which also means understanding your consumables. Feral cats would look at rogue and dps warrior tab. They can figure that out. Shadow priests maybe should look at the warlock tab. Please do not derail this consumables thread to talk about paladin tanking. You already listed consumes yourself. Thanks for the addition. That's all that needs to be said.
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Re: Complete Raiding Consumables list by class

by smilkovpetko » Tue Oct 27, 2015 10:13 pm

Taladril wrote:I'm just going to stop you right here. I am not going to bother to increase this list to every single possible spec just because. The bottom line is if you want to play a less popular spec in a raid then you should also be going above and beyond your average raider. Which also means understanding your consumables. Feral cats would look at rogue and dps warrior tab. They can figure that out. Shadow priests maybe should look at the warlock tab. Please do not derail this consumables thread to talk about paladin tanking. You already listed consumes yourself. Thanks for the addition. That's all that needs to be said.


Ok i apologize for disturbance and sorry .

Ret/Prot would not suit into any other "tab" that's why i posted them and i said that because it leads toward wrong direction the "reply" compare to topic post.

My duty was to add this "consumes" which are most important for ret/prot and irrelevant toward any tab section you mention . Accepted or not , that's how life it is .
Thank you :s .
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Re: Complete Raiding Consumables list by class

by Taladril » Wed Oct 28, 2015 8:41 pm

And just as a quick fyi, buffs such as Juju Guile and Elixir of Brute Force are overwritten with standard raid buffs. However your list made me look into it and it is possible that Elixir of Ogre's Strength is another buff that can be used for all dps classes without being overwritten.
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Re: Complete Raiding Consumables list by class

by smilkovpetko » Wed Oct 28, 2015 8:48 pm

Taladril wrote:And just as a quick fyi, buffs such as Juju Guile and Elixir of Brute Force are overwritten with standard raid buffs. However your list made me look into it and it is possible that Elixir of Ogre's Strength is another buff that can be used for all dps classes without being overwritten.


have you tested juju guile with greater arcane buff? (normal arcane removes it and that is known already) but greater shouldn't as far i know (the group buff from mage) .

p.s test agility elixir too but use it after elixir of mongoose (mongoose-agility as coordination) try that ;)
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Re: Complete Raiding Consumables list by class

by Taladril » Wed Oct 28, 2015 10:16 pm

smilkovpetko wrote:
Taladril wrote:And just as a quick fyi, buffs such as Juju Guile and Elixir of Brute Force are overwritten with standard raid buffs. However your list made me look into it and it is possible that Elixir of Ogre's Strength is another buff that can be used for all dps classes without being overwritten.


have you tested juju guile with greater arcane buff? (normal arcane removes it and that is known already) but greater shouldn't as far i know (the group buff from mage) .

p.s test agility elixir too but use it after elixir of mongoose (mongoose-agility as coordination) try that ;)


If either of those are able to stack then it is in fact a bug and should be reported. Juju Guile specifically has a comment "This does not stack with Arcane Intellect." which was submitted during the 1.12 patch.
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Re: Complete Raiding Consumables list by class

by Beef » Wed Nov 11, 2015 4:37 pm

Almost certain Winterfall Firewater and Juju Might stack
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Re: Complete Raiding Consumables list by class

by Taladril » Fri Nov 13, 2015 5:36 am

Beef wrote:Almost certain Winterfall Firewater and Juju Might stack

They do currently, however it is in the bug tracker as being something that shouldn't stack. I decided to make the list not what you can do but what it would be and is if the bug is fixed.
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Re: Complete Raiding Consumables list by class

by metagame » Fri Dec 11, 2015 5:53 am

Did you forget about Crystal Force?
> Increases the target's Spirit by 30 for 30 min. (cooldown 5 min)

Also, should add that Crystal Charge has no cast time or global cooldown, therefore making it far superior to grenades in every way.
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Re: Complete Raiding Consumables list by class

by Taladril » Sat Dec 12, 2015 9:36 pm

metagame wrote:Did you forget about Crystal Force?
> Increases the target's Spirit by 30 for 30 min. (cooldown 5 min)

Also, should add that Crystal Charge has no cast time or global cooldown, therefore making it far superior to grenades in every way.


Crystal force gets overwritten with divine spirit.
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