Allowable Debuffs for Optimal Raid DPS

Share your secret tips about your favorite class here !

Re: Allowable Debuffs for Optimal Raid DPS

by smilkovpetko » Fri Oct 23, 2015 1:21 am

Setup wrote:Debuff slot management is important for DPS.
With patch 1.7, this is a list of allowable debuffs for optimal raid DPS:

Warlocks
    3 Curses (COE, COS, COR)
    2 Corruptions
    Imp. Shadowbolt Debuff
    Shadowburn

Mages
    Ignite
    Fireball
    Scorch/Winter’s Chill

Shadow Priest
    Shadow Weaving
    Mindflay
    * Rank 1 SWP (only if OOM)

Rogues
    None
    *Garrote is an acceptable opener in many circumstances.

Druids
    Faerie Fire
    Growl

Hunters
    Ideally nothing.
    Expose Weakness / Hunter’s Mark are fine, if you’ve got several hunters.

Warriors
    Sunder Armor
    Taunt
    Thunderfury
    Deep Wounds
    Nightfall

Shaman
    Nightfall

Paladins
    Nightfall
    *BOL/BOW (only in niche situations ex: Loatheb)



Q: What about X debuff?
A If you want to maximize your raid DPS, debuffs not included in this list should be avoided. When you see anything but the allowable debuffs on the boss, you’re usually watching your raid DPS being lowered.


Warlocks :
3 Curses (COE, COS, COR)

2 Corruptions

Imp. Shadowbolt Debuff

Shadowburn

7 Debuff slots taken . 1 left only .

Warriors

Taunt

GG..

Not being sarcastic but this is kinda fool to use . Since the game have it's own Priority of Debuffs that are Higher than other .


And who will follow this in group of 40 People?!.

When you have at least 3-4 Mages Fireball or what?
or 3-4 Warlocks gg.
Maybe Warrior Tank can't handle without sunders or can he?

Creating such list is fool as i said since game have automatic Prio on Most important and useful > useless.
Last edited by smilkovpetko on Fri Oct 23, 2015 1:30 am, edited 1 time in total.
/Wisdom is Priority
/Activity is Skill
/Skill is gear
User avatar
smilkovpetko
Legionnaire
Legionnaire
 

Re: Allowable Debuffs for Optimal Raid DPS

by smilkovpetko » Fri Oct 23, 2015 1:27 am

or y 16 Slots :

Warlocks

3 Curses (COE, COS, COR)
2 Corruptions
Imp. Shadowbolt Debuff
Shadowburn

7

Mages

Ignite
Fireball
Scorch/Winter’s Chill

3

Shadow Priest

Shadow Weaving
Mindflay
* Rank 1 SWP (only if NOOB)

3

Warriors

Sunder Armor
Taunt
Thunderfury
Deep Wounds
Nightfall

4

17 Slots.

Everyone else = KICK from the Group.

3 Warlocks , 2 Mages , 1 Spriest , 2 Warriors = 8 People. 32 People GKICK.

/being sarcastic again about this . sorry but it's true... Go play however you want with "Exceptions" about Neffarian Vampiric Embrace.

Otherwise only drama will cause.
/Wisdom is Priority
/Activity is Skill
/Skill is gear
User avatar
smilkovpetko
Legionnaire
Legionnaire
 

Re: Allowable Debuffs for Optimal Raid DPS

by Rylox » Fri Oct 23, 2015 1:50 am

Fireball effect and deep wounds don't need to be counted they should not ever remove anything more important.
At least if it is working correctly that is.
Enigma - Voorhees - Kyudo - Vergara
Xyrae - Rylox - Hypnotrick
User avatar
Rylox
Senior Sergeant
Senior Sergeant
 

Re: Allowable Debuffs for Optimal Raid DPS

by Heldunder » Fri Oct 23, 2015 5:36 pm

from what i understand deepwounds is currently dropping other effects off.
Heldunder
Sergeant Major
Sergeant Major
 

Re: Allowable Debuffs for Optimal Raid DPS

by Uranusismine » Fri Oct 23, 2015 8:47 pm

WTF! the old rogue class leader from my Guild say hemorage is more important than nightfall debuff this post looks suspicious /sarcams off

Linguist from <Onslaught> I summon you
Shaman of justice, because we dont have paladins in le horde.
User avatar
Uranusismine
Tester
 

Re: Allowable Debuffs for Optimal Raid DPS

by notgunnahappen » Fri Oct 23, 2015 10:07 pm

Heldunder wrote:from what i understand deepwounds is currently dropping other effects off.


Procs from items like Nightfall and gift of arthas ya it does.

Class debuffs it doesn't
notgunnahappen
Sergeant Major
Sergeant Major
 

Re: Allowable Debuffs for Optimal Raid DPS

by Soyoen » Sat Oct 24, 2015 2:21 pm

This is what we in general used in Judgement back on Emerald Dream during our speedruns (BWL 43min with 2min DC downtime and rollback with T2 content). Also no, we did not have thunderfury and if we did Hunter's mark would probably be the first debuff to go. As you also can see, we tossed corruption out from debuffs allowed, in favour of Hunter's mark which with the right amount of Hunter's provide a more reliable dps increase on trash.

Warriors:
Sunder armor
Nightfall
Gift of Arthas


Shadow Priest:
Shadow weaving
Mindflay
SW;Pain


Mages;
Winters Chill
Ignite

Warlocks:
Curse of Elements
Curse of Shadows
Curse of Recklesness
Improved Shadow bolt


Paladins:
Judgement of Wisdom

Druids:
Faeri Fire

Hunters:
Exposed Weakness
Hunter's Mark



Exchange for Hunter's mark: Crystal Yield -200 armor to target (bosses)
RogueDPS Reborn spreadsheet

Thinking about playing rogue, or actively playing? Check out the rogue boards for the essentials of the rogue class - viewtopic.php?f=37&t=24235
User avatar
Soyoen
Sergeant Major
Sergeant Major
 

Re: Allowable Debuffs for Optimal Raid DPS

by Plask » Sat Oct 24, 2015 3:40 pm

Probably already mentioned but Deep wounds and Fireball dot isn't high prio debuffs and every other high prio debuff will knock it off the debuff list.
Sidesprang wrote:Defcap is overrated at current state of the game.
Plask
Sergeant Major
Sergeant Major
 

Re: Allowable Debuffs for Optimal Raid DPS

by Setup » Sat Oct 31, 2015 7:10 am

TaurenRogue wrote:
Setup wrote:A: Gift of Arthas isn't worth applying, except on Twins.

Source? Math? Tests?


I think the inclusion of Gift of Arthas is really as easy as calculating if it can cause your melee to do as much damage in 3 seconds as one tick of corruption does in the same time.

Right now one tick of corruption does something in the neighborhood of 300 damage/3 seconds, assuming you're SM/ruin spec, you're flasked, and you're getting shadow vulnerability. That 300 is a bit misleading because it doesn't include the damage from the instant shadowbolts that the corruption might create, but lets ignore that. With this napkin math, you would need to average ~38 successful melee strikes in 3 seconds just to match corruption. Not just 38 attacks, but 38 attacks that land.

I don't think you're going to exceed 38 melee strikes / 3 seconds, except in very unusual circumstances ie. stacking dagger rogues, using hunter pets, melee heavy raids. In those unique circumstances, Gift of Arthas would beat corruption and it would be worth applying. If your raid has 5 hunter pets biting at the heels of bosses, by all means.

For everyone else, steer clear of Arthas, especially as we move towards ZG, AQ40, and Naxx. The two are somewhat comparable now, but that's quite temporary. When warlocks get more gear, corruption continues to scale up, and gift of arthas continues to provide the static 8. At the same time, hunters and their pets become less viable, and less present in raids.
Image
User avatar
Setup
Stone Guard
Stone Guard
 

Re: Allowable Debuffs for Optimal Raid DPS

by Theloras » Sat Oct 31, 2015 8:06 am

Soyoen wrote:This is what we in general used in Judgement back on Emerald Dream during our speedruns (BWL 43min with 2min DC downtime and rollback with T2 content).


OMG get over yourself - you had to have all 40 people spam Oil of Immolation in order to do your LOL speed runs in BWL back on Emerald Dream - which was guess what, "Abuse of Game Mechanics on an industrial level"
Theloras
Knight-Lieutenant
Knight-Lieutenant
 

PreviousNext

Return to Mechanics and classes