Problazer wrote:What are the two jobs of a tank?
Keep agro
Avoid damage.
Do you paly tank fanboys understand crushing blow and crit mechanics? Warlocks can get really high threat also, it means nothing if you die to 150% and 200% damage auto attacks
.
I love the idea of paladin tanks for the 1% of fights where they are useful. But lets just remember that this is vanilla and paladins are only worth a spot in a raid if they are healing.
Funny you start with propaganda ignoring the main page discussion regarding threats and how they work.
Keep agro
AoE or Single Target threats no matter what - paladin using Spell damage weapon will turn warrior into Dust . (thanks to Judgement of Light which Theloras also expose as trick) threats will be even doubled than the original mechanic.
Avoid damage.
Avoid means = completely avoid (parry,dodge or miss)
This is what Warriors are weaker than Paladins ^
(paladins thanks to offsets and talent tree make this real)
Do you paly tank fanboys understand crushing blow and crit mechanics?
Crit = Def cap = no crits.
Crushing blow = Warrior will be immune on 2 hits (while next 2 hits he have enormous amount of chance to eat the next 2 crushing blows)
Paladin = can't get immune on crushing blows but thanks to 100% active Holy shield he always sit on lowest chance to eat crushing blows.
After all = Crushing blow = Armor Reduction = Crushing jokes damage scratch like little kitty and do nothing dmg.
I love the idea of paladin tanks for the 1% of fights where they are useful. But lets just remember that this is vanilla and paladins are only worth a spot in a raid if they are healing.
I have already made list where Paladins are Flat out better than Warriors.
-Garr = Single Paladin Maintank can do the job of 4 Warrior Tanks and 4 Warlocks combined.
-Sulfuron Harbinger = Single Paladin Maintank can do the job of 3 Warrior Tanks.
-Ouro = Single Paladin Can AOE all Trash and Tank the Boss at same time.
-The Prophet Skeram = Paladin can Solo Tank Boss together with his Clones.
-Broodlord = Where this is Warriors Main Aggro Issue , Paladin is doing 3 times more Aggro and Damage Dealers don't have to wait at all.
-Neffarian = Paladin's don't need Berserker Stance and Holy Damage can still increase Aggro when Boss
use Paladin Class Call.
-Thaddius = Paladin increases it's Melee and Spell at a same time with the debuffs, this affect extremely his Threats compare to Poor Warriors so Damage Dealers can go crazy nuking.
-C'thun = Paladin Can Tank the Claws at p3 and Heal at same time.
-Kel'Thuzad = Exorcism is the best "Taunt" anytime when boss does his Mindcontrol and wipe out everyone's aggro, Meanwhile Warriors have enormous issue because Boss is immune to Taunt.
-Onyxia = Aoe babys + immune to Taunt <3.