Thatoneguy wrote:Cragen wrote:You can make it work for MC
Nope.
Shaman vs Nature-based elementals is such a broken match, unparalleled.
Comparing to all other classes and all other schools of magic:
Holy: No Holy resistance in mobs (at .least that's how it should be). In WoW's entire history, only Maiden of Virtue was holy based, one single encounter for paladins where they can't really do much. Smiter priest DPS also benefits from this, and even vs Maiden of Virtue they could attack with shadow (which was the default DPS spec in TBC anyway).
Arcane: Except for the DM:W elementals that guard the pylons and patrol around Immol'thar, there are no arcane elementals in vanilla content. Only mage and druid use arcane damage (I guess hunter too, heh). Mage can just use fire/frost, and moonkin can spam wrath vs them, or hurricane.
Fire: Fire elementals exist in BRD, UBRS and MC. Classes affected are mage and warlock chiefly. The former can stick to frost and do fine, maybe Arcane AoE too. The latter can stick to shadow damage.
Frost: Frost-immune elementals appear very sparsely. BFD, Noxxion in Maraudon and that's basically it. Only mage is truly affected by them. Can resort to fire based spells and do just fine, as well as having arcane dmg as supplementary.
Shadow: There aren't any shadow elementals in the game. There are mobs with high magic resistances that are a problem, say the chromatic dragons of LBRS, but resist =/= immune, and one CoS evens the field just fine. Even shadow using demons like Balnazzar or the Dead Scar/Darkwhisper Gorge mobs (including Kazzak) can be hit with Shadow, so can the shadowflame user Nefarian, or Emperor Vek'lor. Warlocks and Shadow priests never run into an immune problem.
Nature: The lowest dungeon in the game, RFC, already puts a fourth of the mobs being rock elementals immune to it. Maraudon packs a number of nature immune mobs as well, Roccor in BRD and every rock elemental in Molten Core is as well.
Classes affected: Shaman and caster Druid. A moonkin can just stick to moonfire and starfire (which has a higher spell quofficient than wrath anyway).
A shaman?....
Frost: Frost Shock, every 6 seconds (5 seconds if reverberation 5/5), and auto attack with frostbrand I guess.
Fire: Flame Shock, autoattack with Flametongue and put fire totems down.
The damage dive is brutal from not being able to use lightning, since there's no other spammable spell. Shocks are a nice instant move but not being able to cast anything for 5/6 of the time is just absurd. Frostbrand proc (unreliable like all procs) and Flametongue bonus are minimal, and magma totem (highest DPS compared to searing and fire nova) might add something but not nearly enough. Another way that shamans get screwed badly in comparison to paladins (who can even use holy damage on the otherwise magic immune Emperor Veknilash).
Arcane immune: Mage just spams frostbolt/fireball anyway. Moonkin spams wrath.
Fire immune: Mage spams frostbolt. Warlock spams shadowbolt like he woud anyway, and shadow dots.
Frost immune: Mage spams fireball/pyroblast/fire blast.
Shadow immune: Doesn't exist.
Holy immune: Doesn't exist.
Nature immune: Druid spams starfire/moonfire. Shaman grinds his teeth and sighs at Blizzard's attention-level.