I'd also like to add to Netherfrost's statement, just a bit of extra info:
Netherfrost wrote:Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons. The base chance to miss with maximum weapon skill (300) against an opponent of equal level is 5% for two handed and 24% for dual wield.
And the chance to miss increases by 1% for every level the target is over your character.
Example: Raid Bosses (skull) are
3 levels higher than the max level (60 + 3 = 63)
So the chance to miss increases by 1% x 3 levels = 3% increased chance to miss.
(Keep in mind that skull level portrait on players does NOT mean they are 3 levels higher than 60. This only applies to raid bosses).
So say you're an Arms Warrior using a 2hander: You ideally want 5 + 3 = 8% hit if you're going to be swinging at raid bosses.
I believe the same formula goes for the dual-wielders, making it 27% chance to miss vs raid bosses.
As for casters: The spell hit % required to hit cap against equal level players / monsters is 14% - So the spell hit cap for raid bosses would be 17%.
Correct me if I'm wrong on those two, though.