Crestfall - 1x progressive Vanilla server

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Re: Crestfall - 1x progressive Vanilla server

by Cardinalsin » Sun Sep 25, 2016 10:09 pm

Duki, I think you need to head back to Elysium now that the realm is back up...after 24 hours...very important to ensure their population doesn't decline any further.

Just leave Crestfall to the adults yeah?
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Re: Crestfall - 1x progressive Vanilla server

by smilkovpetko » Sun Sep 25, 2016 10:11 pm

Cardinalsin wrote:Just leave Crestfall to the adults yeah?


GM 20 years old + Racism = Adults :)
Last edited by smilkovpetko on Sun Sep 25, 2016 10:14 pm, edited 1 time in total.
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Re: Crestfall - 1x progressive Vanilla server

by Cardinalsin » Sun Sep 25, 2016 10:13 pm

Oh, is Elysium down yet again then?
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Re: Crestfall - 1x progressive Vanilla server

by Youfie » Sun Sep 25, 2016 10:15 pm

smilkovpetko wrote:
Youfie wrote:
smilkovpetko wrote:Video explaining Patch Release and Date Release of "Spell Delays"

https://web.archive.org/web/20141019021 ... page=6#114

even there is official post in late 2014 about it and confirm that is not Vanilla Blizzlike.

I'm not sure I understand. In the post you linked from Blizzard, Celestalon explains how the spell delays used to work and how they were gonna put an end to it. Thus, it clearly explains it was present since vanilla and until then.

Maybe I missed something, cause you state that spell delay isn't vanilla and then post something that says the exact opposite, that's confusing. Did I read the blue post or yours wrong?

The link with Blizzard post is from Warlords of Draenor and he speak how used to work since 3.x Patch.

Yes, I watched the video. That's irrelevant, it doesn't say anything, it's a vanish fix or whatever.

I think we might not be talking about the same thing. Are we talking from the post #114 from Celestalon?
Can you point out for me the sentences in which he says the 400ms batch processing system was added in 3.x? Nothing is said, so it's pretty sure you're talking about something else, could you elaborate?

Celestalon wrote:
Collision wrote:I know this is a very open question, but is there anything "under the hood" with the responsiveness changes that could impact theorycrafting? :)


I was wondering when this'd get brought up. I've hinted about this in the past in a couple interviews... Yes, there was a very significant underlying change here, that may have implications for theorycrafting (though minor).

I don't want to get too deep into the under-the-hood workings of WoW servers, but here's a super short version. Any action that one unit takes on another different unit used to be processed in batches every 400ms. Some very attentive people may have noticed that healing yourself would give you the health instantly (minus client/server latency), whereas healing another unit would incur a delay of between 0ms and 400ms (again, on top of client/server latency). Same with damaging, applying auras, interrupting, knocking back, etc.

That delay can feel bad just due to the somewhat laggy responsiveness feeling, but also because the state of things can change during that time. For example: Holly the Holy Priest is healing Punky the Brewmaster. Punky spikes low, and Holly hits Guardian Spirit in a panic. The server verifies that Holly is able to cast it, and that Punky is alive (great!). The cast goes off, Guardian Spirit goes on cooldown, and a request is placed for the Guardian Spirit aura (that prevents dying) to be placed on Punky. That request will be filled next time the 400ms timer loops, which happens to be 320ms from now. 250ms later, the boss lands another hit on on Punky. Punky dies. Sadface. Another 70ms goes by, and the Guardian Spirit aura request pops up, and goes "Hey guys, I'm here!... Aww... damn, I missed the party. Sadface."

We no longer batch them up like that. We just do it as fast as we can, which usually amounts to between 1ms and 10ms later. It took a considerable amount of work to get it working that way, but we're very pleased with the results so far; the game feels noticeably more responsive.

I can't guarantee that you'll never ever again run into cases where Guardian Spirit went on cooldown and the tank still died... but it'll be literally 40x rarer than before, and the whole game will feel more responsive too.



https://web.archive.org/web/20141019021 ... page=6#114
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Re: Crestfall - 1x progressive Vanilla server

by smilkovpetko » Mon Sep 26, 2016 1:03 am

6/18/2014

Date written by Blizzard Post ^.

Now on Video there is explanation what happens with "Spell Delay" after 3.3 Patch and it is providing clear Evidence that is not from Vanilla nor TBC but Lich king and more.

Calling that irrelevant is denying the Evidence for "non blizzlike" modified server.

But no wonder about Crestfall , they already said Holy Resistance is Blizzlike.

Maybe for them one day LFR will become Blizzlike Vanilla , never know #typicalCrestfall.
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Re: Crestfall - 1x progressive Vanilla server

by gangstabitch » Mon Sep 26, 2016 5:14 am

smilkovpetko wrote:
Cardinalsin wrote:Just leave Crestfall to the adults yeah?


GM 20 years old + Racism = Adults :)


Speaking of racism why valkyrie forum mods, er, nost mods allow people to write nigger and faggot but other posts get moderated/removed that only tell the truth?
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Re: Crestfall - 1x progressive Vanilla server

by Youfie » Mon Sep 26, 2016 1:22 pm

smilkovpetko wrote:6/18/2014

Date written by Blizzard Post ^.

Yes, it was written in 2014, and states that they're changing the 400ms delay that was in the game until then, i.e. from vanilla to 2014.

I don't understand why you just pretend to understand the exact opposite of what you provided yourself as a so-called proof of a wrong statement :/.

I guess everything they say about you is true, and I'm just being trolled by trying to discuss rationally with you :(.
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Re: Crestfall - 1x progressive Vanilla server

by smilkovpetko » Mon Sep 26, 2016 1:25 pm

Youfie wrote:
smilkovpetko wrote:6/18/2014

Date written by Blizzard Post ^.

Yes, it was written in 2014, and states that they're changing the 400ms delay that was in the game until then, i.e. from vanilla to 2014.


They didn't said Vanilla , until then it's from Wrath of the lich king until 2014 as it is stated on Video.
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Re: Crestfall - 1x progressive Vanilla server

by Youfie » Mon Sep 26, 2016 1:44 pm

smilkovpetko wrote:
Youfie wrote:
smilkovpetko wrote:6/18/2014

Date written by Blizzard Post ^.

Yes, it was written in 2014, and states that they're changing the 400ms delay that was in the game until then, i.e. from vanilla to 2014.


They didn't said Vanilla , until then it's from Wrath of the lich king until 2014 as it is stated on Video.

:roll:
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Re: Crestfall - 1x progressive Vanilla server

by Cardinalsin » Mon Sep 26, 2016 4:28 pm

Youfie wrote:
smilkovpetko wrote:6/18/2014

Date written by Blizzard Post ^.

Yes, it was written in 2014, and states that they're changing the 400ms delay that was in the game until then, i.e. from vanilla to 2014.

I don't understand why you just pretend to understand the exact opposite of what you provided yourself as a so-called proof of a wrong statement :/.

I guess everything they say about you is true, and I'm just being trolled by trying to discuss rationally with you :(.


It is true, Duki is a very special person. Normal rules such as gravity, relativity, common sense and holy resistance are immune to his thought and logic process.
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