by Drain » Fri May 13, 2016 11:51 pm
You can auto attack your way through all content in the game. It doesn't matter at all and no one will care. Assuming someone kicked you out, oh no, just queue for the next one with the magic button and go right back in. Any sense of community, reputation, consequence, socializing, have been dead and gone for a long time. It's been turned into a singleplayer game, where the people you group with may as well be bots. You've never seen them before, will probably never seen them again, they don't exist on your own realm, and you'll never talk to them except to say "GO". Questing out in the world is entirely soloable now, requiring no teamwork for anything at all, and raids are now played by the Dungeon Finder, so there's nothing left. You may as well play Skyrim, or Witcher, or hell, Dark Souls. The entire reason to play a MMO has been stripped out of modern day MMOs, which is why the entire genre is in the toilet now vs MOBAs. MMOs should be all about a persistent open world, not instances, and should revolve around player interactions and teamwork.
Originally, WoW required you to group to do almost anything. Many quests were group/elite(now removed), dungeons were difficult if people didn't know what they were doing(now removed), raids required joining organized guilds with schedules and practicing boss fight mechanics(now removed). You don't even run to content anymore. They teleport you there and back. Any immersion or connection you had with the world you're supposed to be a part of is dead and gone.