Viorus wrote:Why the hell were Taurens given the choice to be druids? Most every ability that druids posess originate from NIGHT ELF in warcraft 3. In that same game, ALL of the taurens are strength based characters. There is no magic usage amonst the Tauren (save shockwave), not to mention magic that is MOON/STAR/FAIRY/NATURE BASED.
So much no in giving cows the ability to star/moon fire. Entangling roots? That's keeper of the grove's main ability. Rejuvenation? Druids of the claw. Starfire? priestess of the moon's level 6 ability.
I can't wrap my head around how the hell the taurens were chosen to become druids. The only explanation that comes to mind would be that they felt both factions needed druids in order to be balanced.
Anyways, I'm done ranting. Hope you guys found this interesting / entertaining. Hopefully a server comes out one day with the races/factions that fit the LORE, no the developers wishes.
No magic? Yeah right! They can link spirits for damage sharing, become ethereal or corporeal at will, dispell magic, and ressurect fallen tauren. Spirit walkers were one of my favorite spell casting units. They clearly have mastery over advanced nature based magic.