Chevejo wrote:Just an example. There are Moonkin out there dealin more dps than mages and warlocks in AQ40 and BWL. Logs are posted somewhere on this forum. That makes your argument healing classes have to heal totally invalid.
For the 2 minutes that he isn't oom? I'd be willing to take one if he was more dedicated than the locks I could use in his place. Only for the 3% crit and if he kept pots on CD though.
Garfunkel wrote:What are you smoking? This is what you posted:
If your class can heal, it will have to heal. There is no such thing as tanks outside of warriors, unless you are extremely dedicated and find a guild willing to let you tank. There is no such thing as DPS as a hybrid class. This doesn't apply to PvP.
You didn't say anything about your comment being only applicable to HC raiding guilds. You literally wrote that only warriors can tank and hybrids cannot do damage and healing classes do nothing but heal. Which isn't correct for the 1-60 journey, isn't correct for end game 5/10/20-mans and not every 100% correct for 40-man raiding. The only context where that paragraph is applicable at all is HC raiding, which is why I stated that your viewpoint is narrow-minded.
unless you are extremely dedicated and find a guild willing to let you tankThis doesn't apply to PvP. Hope bolding it helps! I don't know what your understanding of "HC" raiding is. You will not progress MC with a druid tank (no fire res gear for rag) that doesn't even have enough HP to survive crushing blows (because higher content gear is missing). That's gonna be an issue on trash already. MC is already the absolute entry level raid. No tactics and no gear check required, just finding enough people and coordinating them to the point where they know WHO is supposed to press their 2 buttons.
There is currently no ZG and God knows how long it'll be before it comes out. Even so, you face the same issue of missing crush immunity on druids/missing taunt on paladins. Sure, I'd take them to ZG/AQ20 eventually, but not if content hasn't been cleared before.
Any guild that doesn't want to risk falling apart due to no progression will not take these risks. Keeping that many people around and happy enough to not leave isn't easy (even on a server with so many players to pick on). I've been there often enough trying to keep guilds together.
If by hardcore raiding, you mean any raiding guild at all, sure I agree with you. Or if you're talking about pug raids, but I have yet to see these outside of Feenix (and their impressive scripts

) after half the raid was massively overgeared.