It's the same, but replace '60' with your level.
So:
- Code: Select all
if (hit_outcome == ATTACK_CRIT)
weaponSpeedHitFactor = weapon_speed * 7;
else
weaponSpeedHitFactor = weapon_speed * 3.5;
rageconversion = ((0.0091107836 * level * level) + 3.225598133 * level) + 4.2652911;
RAGE GENERATED = ((damage/rageconversion * 7.5 + weaponSpeedHitFactor) / 2.0);
Also, This is for main-hand.
For off-hand change weaponSpeedHitFactor to:
- Code: Select all
if (hit_outcome == ATTACK_CRIT)
weaponSpeedHitFactor = weapon_speed * 3.5;
else
weaponSpeedHitFactor = weapon_speed * 1.75;