Re: Rogue Guide by Oto
Posted: Sun Mar 06, 2016 6:51 pm
I see Oto has listed Brutality Blade as the BIS offhand atm. But I see a lot of BIS rogues using the ZG offhand. Which is better?
1. About yellow hit cap
A lot of people on Nostalrius told me that the yellow hit cap is 14%. Any idea why so many people say that, as it seems clear after having read all of this that it's 8 or 9% ?
Second point : in the end, is the following statement true or false : "There is always a 1% chance to miss and a 1% chance for spells to resist in vanilla." ?
Third point, some people told me that this cap depends on the boss we are fighting. Is it true or are all the raid bosses level 63 with 315 skill ?
2. About stats
A lot of people told me : "in sword spec you must favor AP, but in dagger spec must favor crit". It seems like no one mentionned that here. Is it true ? And if yes, what are the reasons, exactly ?
3. About OH weapon speed
I read that instant poison is implemented with a PPM, which means that a fast weapon won't proc more often. I was then wondering : what would be the purpose of having a fast OH weapon ?
My guess would be the normalization (http://wowwiki.wikia.com/wiki/Normalization) which means that a fast weapon benefits more from AP than a slow one. But is it the only reason ? And is it really significative ?
Youfie wrote:Just a few things on Bluffer's post :
Instant Poison isn't on a PPM either, it's flat, just like Crippling. And Dagger Rogues want a fast OH too (ceteris paribus).
14% isn't the Spell Hit cap, and slow weapon only do more damage even with normalization ceteris paribus, i.e. with a given DPS. Which means it's actually the damage range being higher which increases damage : the speed itself doesn't increase the AP contribution as it did pre-1.8.
Bluefear wrote:Youfie wrote:Just a few things on Bluffer's post :
Instant Poison isn't on a PPM either, it's flat, just like Crippling. And Dagger Rogues want a fast OH too (ceteris paribus).
14% isn't the Spell Hit cap, and slow weapon only do more damage even with normalization ceteris paribus, i.e. with a given DPS. Which means it's actually the damage range being higher which increases damage : the speed itself doesn't increase the AP contribution as it did pre-1.8.
Oh shit I had always heard that it was PPM but it looks like it was %chance prior to patch 3.1. My bad. Also 17% is spell hit cap (oops)
Bluefear wrote:Youfie wrote:Just a few things on Bluffer's post :
Instant Poison isn't on a PPM either, it's flat, just like Crippling. And Dagger Rogues want a fast OH too (ceteris paribus).
14% isn't the Spell Hit cap, and slow weapon only do more damage even with normalization ceteris paribus, i.e. with a given DPS. Which means it's actually the damage range being higher which increases damage : the speed itself doesn't increase the AP contribution as it did pre-1.8.
Oh shit I had always heard that it was PPM but it looks like it was %chance prior to patch 3.1. My bad. Also 17% is spell hit cap (oops)