Re: Auto Shot AddOn = Temporary Solution
Posted: Mon Nov 16, 2015 4:53 pm
Hey, how do i remove the Aimed Shot bar?
Thanks in advance.
Thanks in advance.
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?
keil wrote:Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?
I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.
chunass wrote:keil wrote:Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?
I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.
I've never heard of a fix for the old auto timers, what is it?
keil wrote:I did a find and replace for "SPELLCAST_STOP" with "ITEM_LOCK_CHANGED" in the .lua for sorrens and it seems to fix it in there. Multi and aimed dont appear to act as triggers for auto either. The first 2 auto shots dont trigger the auto shot timer in sorrens, however. Anyone know why that would be?
keil wrote:I posted it on the first page of this thread. I've found it works best with Zhuntermod
keil wrote:I did a find and replace for "SPELLCAST_STOP" with "ITEM_LOCK_CHANGED" in the .lua for sorrens and it seems to fix it in there. Multi and aimed dont appear to act as triggers for auto either. The first 2 auto shots dont trigger the auto shot timer in sorrens, however. Anyone know why that would be?