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Re: Auto Shot AddOn = Temporary Solution

PostPosted: Mon Nov 16, 2015 4:53 pm
by Djmanik
Hey, how do i remove the Aimed Shot bar?
Thanks in advance.

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Fri Nov 27, 2015 4:14 pm
by raisnilt
Edited the openpost so i hope removing Aimed-Shot Bar wont cause anymore problem.

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Fri Nov 27, 2015 7:19 pm
by Issir
Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Fri Nov 27, 2015 7:43 pm
by raisnilt
Thanks for let me know that.
However i wont play anymore. :(
If thats a bug anybody can rewrite~upgrade the code and share. I'll thanks that.
/university started at september.Sorry./

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Wed Jan 06, 2016 11:26 pm
by chunass
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

Bumping for awareness, this is getting annoying :D
Maybe some 1337 hacker can fix

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Thu Jan 07, 2016 8:19 am
by keil
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Thu Jan 07, 2016 3:38 pm
by chunass
keil wrote:
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.

I've never heard of a fix for the old auto timers, what is it? :o

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Sun Jan 10, 2016 2:44 am
by Quivering
Do any other trolls have problems with this addon while using Berserking? When I cast Aimed Shot it gives me an error "rais_AutoShot.lua:177:attempt to perform arithmetic on a boolean value". And prevents me from using the skill all together

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Mon Jan 11, 2016 4:10 am
by keil
chunass wrote:
keil wrote:
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.

I've never heard of a fix for the old auto timers, what is it? :o


I posted it on the first page of this thread. I've found it works best with Zhuntermod

keil wrote:I did a find and replace for "SPELLCAST_STOP" with "ITEM_LOCK_CHANGED" in the .lua for sorrens and it seems to fix it in there. Multi and aimed dont appear to act as triggers for auto either. The first 2 auto shots dont trigger the auto shot timer in sorrens, however. Anyone know why that would be?

Re: Auto Shot AddOn = Temporary Solution

PostPosted: Mon Jan 11, 2016 5:20 am
by chunass
keil wrote:I posted it on the first page of this thread. I've found it works best with Zhuntermod


keil wrote:I did a find and replace for "SPELLCAST_STOP" with "ITEM_LOCK_CHANGED" in the .lua for sorrens and it seems to fix it in there. Multi and aimed dont appear to act as triggers for auto either. The first 2 auto shots dont trigger the auto shot timer in sorrens, however. Anyone know why that would be?

Oh, I'm blind. Thank you! ^^