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Re: Alliance PvP as Lock

PostPosted: Thu Dec 03, 2015 5:34 am
by newtee2
Cody121 wrote:Dealing with UD is relatively easy. Use seduction, UD will most likely use WoTF, at which point you can death coil, once DC wears off, WoTF buff should be expired in which case you can fear.

trinket lol

Re: Alliance PvP as Lock

PostPosted: Sun Dec 06, 2015 2:03 am
by Boonkin
Yeah, the points brought up by Aethelwulf and newtee are really valid.
Is warlock the one big unbalanced class when it comes to factions then? It seems to be the case - as in - the differences between playing a warlock on alliance or horde side in regards to the enemies you'll be facing in PvP and how that is going to affect your gameplay and overall effectiveness seem pretty big.

Thanks for all the replies so far

Re: Alliance PvP as Lock

PostPosted: Sun Dec 06, 2015 6:55 am
by RyuKv
This is wrong. Good players understand they should look at racials because they often have huge implications for PvP and PvE and because they recognize that a bad racial choice can handicap your class and lock you out of the upper tiers of skilled play. In the case of Warlocks, it is especially true that there is a drastic difference between playing as Horde and playing as Alliance. To claim otherwise is to be ignorant.

I didn't not claim that are not adding anything at all. I just want to tell him so he can keep this in mind that sometimes is important to play what side you like more, so you don't get a burnout later, you have to think that he have to level that class to 60 and this take's time. I say this because most of the time people get very excited by what others have to say and after rolling that specific setup he find's that is not the best for him. First you have to feel good about what you're playing so you enjoy so you can keep going and improve yourself as a player and this is what makes you better.

Re: Alliance PvP as Lock

PostPosted: Sun Dec 06, 2015 9:51 am
by sownu
Yeah but who really gives a shit. There are no arenas or rated bg's where you could say "OMG WOTF LOST US GAME"

Top end PvP is premades and its not like you cant get in one just because you are ally lock.

Random shit bg's doesnt really matter, world pvp and duels you got other tools to deal with it. It's really not big of a deal.

Re: Alliance PvP as Lock

PostPosted: Sun Dec 06, 2015 2:48 pm
by Boonkin
RyuKv and sownu, thanks for replying, but this thread isn't about what makes you feel good when you're playing or whether high end PvP content in vanilla matters or not. It's about whether or not playing lock on ally side puts you at a disadvantage when facing horde. Seems like there actually is an answer to that and it's yes.

Re: Alliance PvP as Lock

PostPosted: Mon Dec 07, 2015 10:25 am
by Numi
Boonkin wrote:RyuKv and sownu, thanks for replying, but this thread isn't about what makes you feel good when you're playing or whether high end PvP content in vanilla matters or not. It's about whether or not playing lock on ally side puts you at a disadvantage when facing horde. Seems like there actually is an answer to that and it's yes.


The opinions differ even there.

A lot of people, me included, argue that the benefit of paladins FAR outweighs the benefit of WotF, and that point is just as valid as WotF supporters points, it's literally about what you want to deal with.

From my experience in premades, you'll basically only fear to interrupt for a single GCD, dispels are instant and healers are plentiful, so you'll never manage to land a full fear in a premade battle anyway, in which scenario WotF is useless but paladins are far from it.

Where fear does shine is in 1vFC situations, or for anchoring, in which scenario WotF is actually not relevant, because fear -> WotF -> coil -> fear -> trinket -> fear still results in the enemy being CC'd and you surviving long enough to prevent the tag. Not even mentioning rocket helm / mind control cap and all the other millions of tools you should rather be using than fear in an anchoring situation.

Re: Alliance PvP as Lock

PostPosted: Wed Dec 09, 2015 4:27 am
by Aethelwulf
That discussion has already been played out extensively here. The most basic answer to the argument that Paladins constitute an advantage is that a reason to play Alliance is not the same as a reason to play a Warlock as Alliance. And one could raise the disadvantage posed by PvPing against Shamans who can Purge Soul Link and drop Tremor Totems which remove Fear and Seduce in a large AoE.

Re: Alliance PvP as Lock

PostPosted: Wed Dec 09, 2015 5:18 am
by Darkwinjax
playing soul link is shit, totems are killable in 1 sec by spamming a macro.

Re: Alliance PvP as Lock

PostPosted: Wed Dec 09, 2015 6:00 am
by squishums
Racial imbalance from one faction to another is less frustrating that imbalance within the same faction at least. For all intents and purposes, an alliance warlock is as different from a horde warlock as a paladin is from a shaman. Sure an alliance warlock will probably not be able to pull off ridiculous 1vsXs the way a horde warlock can. But a shaman will never be able to bubblehearth, so who cares? You are not held back from being as powerful as you can be. You couldnt be doing the same things, with the same people, if you were the opposite faction.

Much more frustrating is the racial imbalance within the horde, where its so difficult if you take pvp seriously to roll any race other than undead. You put so much effort into your...troll mage for example, but EVERY SINGLE TIME you get feared you will feel like it was all wasted, and you need to reroll undead.

Alliance warlocks are more interesting because you get the added challenge of learning when to fear, and pally buffs/support reasonably often.


I dont think alliance warlocks are as well suited to SM/ruin as horde because its a glass-canon spec with too much reliance on shadow spells. Less CC means you are more likely to get interrupted, and you will probably die doing useless fire spells, or nothing at all. Every other popular spec has (to varying degrees) more use for fire spells, and more durability

Re: Alliance PvP as Lock

PostPosted: Wed Dec 09, 2015 7:58 am
by newtee2
squishums wrote:I dont think alliance warlocks are as well suited to SM/ruin as horde because its a glass-canon spec with too much reliance on shadow spells. Less CC means you are more likely to get interrupted, and you will probably die doing useless fire spells, or nothing at all. Every other popular spec has (to varying degrees) more use for fire spells, and more durability


Then what should be the meta for ally warlocks? Conflag/NF? It can be just as glass cannon. That leaves us with SL/SB and SL/NF.