Hatred: The Warcraft Edition

Re: Hatred: The Warcraft Edition

by Auronk » Fri Jun 12, 2015 5:27 pm

riq and snog wrote:If you feel your enjoyment being ruined you are free to leave, as you are free to play.
ToU will always cater to the majority of the playerbase in order to keep the server healthy, growing and
(for them)enjoyable. Said rules will change again if the project should start to crumble. Blizzlike? yes!
How do we define crumbling?
Huge chunk of playerbase leaving over a short period of time!

Personal Opinion:
While i totally disagree with ToU in all points, because lets face it, who likes playing by the rules all the time,
I do set priorities for myself as in be a cunt vs play a game like a crybaby.
So far the crybaby wins because invested free time to me is precious enough to not be a cunt! there are other ways to be a cunt, but thers only 1 huge vanilla wow project!


I'd say your sentiment about there being only 1 huge vanilla WoW project reflects the stance of many people playing here. They will put up with many things simply because there is nothing like Nostalrius.

While I feel the same, I must say that these contradictions do put me in a sour mood.

I also think that most people don't even read the ToU, except when they run into an issue with it. That being said, a way to know whether your ToU is liked by the community or not is how often you see people talking about it.

Again, I doubt the ToU will ever be SO bad that it'll destroy the server, but it can, and has ticked people off before.
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Re: Hatred: The Warcraft Edition

by darkfoxx » Mon Sep 14, 2015 6:42 pm

Auronk wrote:
Sortadead wrote:
Again. If the rules are constantly changing (mods with differing attitudes depending on the situation) then how do you expect everyone to always follow said rules?


If you are not capable of understanding that the line between being a tolerable cunt and and intolerable cunt is and always will be a moving target, you will have to learn by experience.


Ah, I see your point now. Everyone should be as politically correct as possible at all times in every social interaction on this server!

It really does make everything better when nobody has opinions for themselves, and always behaves in the exact same way as everyone else!

We should just change the server into a PvE server as well, wouldn't want anyone's feelings to be hurt by being ganked or corpse camped.

Gosh that would be just awful! Could you imagine? Someone with hurt feelings! /s

The difference here is that there are tangible punishments being threatened/handed out for being an "insufferable cunt." Which, as you said yourself, is always changing.

So the solution is to simply censor ourselves and not discuss or do anything that could ever hurt anyone's feelings even though that will happen eventually anyway no matter how hard we try to be nice to everyone.

riq and snog wrote:griefers and spammers feeling oppressed by rules:-)
Priceless!

Nain didnt get banned permanently despite previous warnings, for shutting down westfall for three days giving the gms so many tickets one actually congratulated him. Said dont kill npcs rule was set in place by that. THANKS NAI
The mangina dude spammed chat with insults for at least an hour on a daily basis also not perma banned!

Whatever your arguments here are


nobody cares
Sincierly
98% of the current population who are crybabys, but dont break rules!


Ah! There it is. A mod congratulated a player for breaking a rule that wasn't yet put into place. Later, he was reprimanded for the same behavior. It's these mixed signals that can ruin someone's enjoyment of the server.

As for the mangina dude, do you have logs that can prove that's exactly what happened? otherwise it's just your word against his.


I would expect this sort of person to defend ganking low npcs lol (12 year old with a cod poster in back ground). Frankly I dont care if they gank lowbies but killing quest givers shouldnt be tolerated at all because its a form of lazy trolling. Instead of killing them yourself or bothering them yourself you kill an npc and shut down the whole zone single handedly from doing any quests which shouldnt be allowed.
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Re: Hatred: The Warcraft Edition

by Auronk » Thu Sep 17, 2015 1:37 am

The game already punishes you for killing low-level quest-givers with dishonorable kills. Killing those npcs forces lower-level players go to get help from other higher level characters, or their mains, which can improve someone's experience during those low levels by making the game feel less static and more alive. If you wanted to just afk-grind to 60, or don't want to play with other players, then go play on a pve realm. Or maybe pick up a single-player rpg.

Besides the quest givers have a short respawn time, and all the questing zones are easily defensible as there are flight masters nearby. From what I hear, the only time questing became unbearable was when there was a single 60 killing quest givers. Two 60 characters could stop this easily, if you can't recruit from trade chat, or have any on call, then there are other zones to quest/grind in as well.

Sorry for necro everyone.
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Re: Hatred: The Warcraft Edition

by Veetus » Thu Sep 17, 2015 1:50 am

Am I the only one who loves killing enemy NPC quest givers because it starts open world PvP wars?
Come find me @ www.twitch.tv/veetus
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