Alterac Valley Broken

Re: Alterac Valley Broken

by riq and snog » Tue Sep 15, 2015 3:21 pm

Lol..that bridge of rage haunts yer dreams me harties YARRR
pls elaborate your level of organisation during av pugs! does each of you have a different chat colour? im curious
riq and snog
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Re: Alterac Valley Broken

by Wildforce » Tue Sep 15, 2015 3:52 pm

AV is fine. You are clearly not pveing hard enough
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Re: Alterac Valley Broken

by Adwena » Wed Sep 16, 2015 1:33 am

I took arrows to BOTH my knees at Galvangar's keep from Iceblood Tower archers! Nerf range NERF NERF NERF
Adwena <Scrub> Level 60 Night Elf Druid
Arween <Scrub> Level 60 Night Elf Rogue
Vajohnjohn <Fracture> Level 60 Gnome Mage
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Re: Alterac Valley Broken

by Shonem » Fri Sep 18, 2015 6:57 pm

Glas wrote:
i wanna see you fighting as a horde in dun baldar.

Kill 8 npcs. (2min respawn all)
regen.
pull marshal.
2min later: 8 npcs respawn.
wipe.

Horde Flag Guards in Dun Baldar constantly dead due Stormpike Stable Master face aggro.


Are you high?
You want to trade map sides for a week and come back to me with that one?
Alliance base is wide open, the roads are fairly clear, and long enough to lose aggro with a mount, lower tower is just free, you just get that for free, and the other one is practically free, there is ONE patrol in front of it, and the whole area is wide open.

Even with mines I see horde running behind the thing and completely disregarding NPC's on both towers.
Even inside of our base where the dreaded bridge is.

That bridge is the only thing alliance side that poses any real threat.

For alliance, Galv to frost wolf GY is our DB bridge bottleneck.
There is a reason horde are capturing Stormpike 11-20 minutes in, whilst alliance are struggling to get their first tower.
And it's called 20 quickly respawning npc's patrolling the road, mixed with several spots where horde can hide in mines and ranged down anyone coming forward.
The road between IBGY and TP is EXACTLY as defensible as our bridge.
It's a tiny little road with mines on either side instead of a drop off, and horde stay in those trenches and just slow us down while archers do their thing.

Basically, Galv, IBGY, and TP is the triangle of death for alliance, and most alliance offense get's stuck their for 40+ minutes in a game with any decent horde defense.


Our base is hard to assault?
Tough cookies, it's the ONLY alliance side place hard to assault.
You get your first forward graveyard for free, we have to fight elite trolls for ours, and we NEED it unless we want a turtle to happen.



I don't expect this to be changed however, considering the bridge bottleneck evens out the push in the long run, but what still happens is alliance takes over an hour to finally get into the horde FWRH, and it takes horde an hour or so to break a good base defense.
But on paper, you've pushed 80% of the map, whilst we are barely pushing 55%.
We'll lose and have never even seen tower point physically on our screens.

But, I still win a decent amount of AV, so I'm not going to ask this be changed.
If they decide to balance things based on your complaints though, they need to fix how painful pushing horde side is for alliance players.
Shonem
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Re: Alterac Valley Broken

by kaneshaver » Fri Sep 18, 2015 7:24 pm

^ this guy is retarded.
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Re: Alterac Valley Broken

by xwraith » Fri Sep 18, 2015 8:19 pm

^ I concur.
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