PvP Lag / Delay

Re: PvP Lag / Delay

by Dreez » Thu Oct 29, 2015 6:41 pm

it's the blizzlike spell delay system
there actually is a spell delay system on retail

there also is the so called custom lag tolerance, allowing lagging players to hit from more yards than not lagging players. This compensates some of the disadvantages of lag
If there was no lag tolerance, melees would be unplayable.
If there's too much lag tolerance, melees could hit you from 30+ yards when lagging.

The current system is the best regarding the blizzlike spell delay.

However of course server lag at high population still is an issue here, which can't be circumvented as the server simply is too full. You will never get a 100% lag free server with that much population
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Re: PvP Lag / Delay

by Krátoz » Fri Oct 30, 2015 12:25 am

Yeah, I know what you're talking about, but this is NOT even close to the same. I've played vanilla wow and have made the grind to rank 14.... there was NEVER this much delay on abilities for melee and ranged.

If that's the case, they should just open up more servers to lessen the load on 1 particular server.

The spell delay was slightly noticeable and there were addons which would "show" you the delay but again like I said, if rogue cheapshots you and you PVP trinket immediately and it spins for a second, then goes off.... that's just the server lagging.

This lag is not only for casts, it's on instant cast abilities for melee and ranged.
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Re: PvP Lag / Delay

by waterz » Fri Oct 30, 2015 7:10 am

Dreez wrote:it's the blizzlike spell delay system
there actually is a spell delay system on retail

there also is the so called custom lag tolerance, allowing lagging players to hit from more yards than not lagging players. This compensates some of the disadvantages of lag
If there was no lag tolerance, melees would be unplayable.
If there's too much lag tolerance, melees could hit you from 30+ yards when lagging.

The current system is the best regarding the blizzlike spell delay.

However of course server lag at high population still is an issue here, which can't be circumvented as the server simply is too full. You will never get a 100% lag free server with that much population

IDK what you are saying because simply strafing makes you "too far away" for melee hits. Easiest way to notice how nostalrius behaves is to just mount up. The cast time is actually over 3seconds while blizzlike system has it under 3seconds.

Shoutout to 100% mount and uncheapshottable players.
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Re: PvP Lag / Delay

by Dreez » Fri Oct 30, 2015 8:30 am

yup, there is a server lag that the 2.5k pop capped blizz servers didn't have, as mentioned above

Dreez wrote:However of course server lag at high population still is an issue here, which can't be circumvented as the server simply is too full. You will never get a 100% lag free server with that much population
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Re: PvP Lag / Delay

by Legron » Sun Nov 01, 2015 5:34 pm

Server have really bad lag. Awlays. Have stable 50ms always, lagging like 300ms
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