PvP Healadin: Max Imp HoJ or Imp Conc Aura?

PvP Healadin: Max Imp HoJ or Imp Conc Aura?

by TheFishyOne » Thu Jan 07, 2016 8:11 am

Planning to spec this: https://en.nostalrius.org/talents/palad ... 0000000000

For PvP purposes, where should I put the last point?
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Re: PvP Healadin: Max Imp HoJ or Imp Conc Aura?

by thargo » Thu Jan 07, 2016 3:47 pm

With all the horde mages running around, without a doubt improved concentration aura.

I'd also put those two points in shield specialization into precision. Unless your wearing gear that has block value, shield specialization is useless. Especially for PvP. You'd be much better with the extra hit chance. For example, to be able to land a blow on someone capping a flag.
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Re: PvP Healadin: Max Imp HoJ or Imp Conc Aura?

by vathdaar » Thu Jan 07, 2016 4:12 pm

or in defense skill. making PVP rogue/Warrs/hunters with just 4% low hit chance to miss on you ( can be crucial if they miss MS, stun, etc) ;)
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Re: PvP Healadin: Max Imp HoJ or Imp Conc Aura?

by TheFishyOne » Fri Jan 08, 2016 3:25 am

Well, after talking it over with Theloras, the One True God, I settled on this: http://db.vanillagaming.org/?talent#sVxurgotVMt0I

He seemed to agree that Shield Spec was not worth it if your gear did not capitalize on it, as well as Defense being The Way to unlock Imp HoJ. He was not keen on Precision, and after thinking about it, I see why: the only attack I have that would be affected by melee hit (aside from autos) would be HoW, and as a hpally, I will have neither the AP, nor the spelldmg to make it very worthwhile. Def, on the other hand, requires melee to have 4% hit to be hit capped against me, plus it adds a little dodge/parry/block chance. Not much, but the best of the worst. He also convinced my the Imp Conc Aura is not worth gimping Imp HoJ to get, as the real benefit is strictly RNG based, whereas a HoJ every 45sec is a sure thing.

Now if only I could figure out how to hit players with nades...=)
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Re: PvP Healadin: Max Imp HoJ or Imp Conc Aura?

by Mage21 » Sat Jan 09, 2016 1:03 am

Id prefer Imp HoJ if youre just doing some world pvp (ganking) so you can have a stun for every fight..

But for Battlegrounds and premades id def go for the Imp aura, sure its just a "RNG" 15% resist, however if your priest friend is in your group he suddenly gets a 30% chance to resist if speced in Disc.

Only reason youd bring a mage is for the sheep and the CS so if you take the CS away... you win :)
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Re: PvP Healadin: Max Imp HoJ or Imp Conc Aura?

by stimz » Sat Jan 09, 2016 7:07 am

thargo wrote:With all the horde mages running around, without a doubt improved concentration aura.

I'd also put those two points in shield specialization into precision. Unless your wearing gear that has block value, shield specialization is useless. Especially for PvP. You'd be much better with the extra hit chance. For example, to be able to land a blow on someone capping a flag.


I'd save my talent points and spec into your mom if I wanted to land a blow
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Re: PvP Healadin: Max Imp HoJ or Imp Conc Aura?

by trorsmang » Sun Jan 10, 2016 7:17 pm

TheFishyOne wrote:Now if only I could figure out how to hit players with nades...=)


Very op once you get good at it. I bind iron grenade to one of my side buttons on my mouse "Mouse button 5" in options. If they are moving, throw it a good 15 yards ahead of where they are running. With server latency and the time if take the nade to fly to that spot it usually gets em dead on, unless they are smart and change course when they see you casting iron grenade. I used to be terrible with nades and now I land them probably 75% of the time on moving targets and always on targets that are in melee range to me. Nades are great to use on mages/warlocks/hunters that are in the middle of a long cast like pyroblast/soulfire/aimed shot and are too far away for other cc or interrupt options like HoJ, also very good for hittin mages right after they blink out of a stun.
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