mozibake wrote:People who think Horde are supposed to be the "evil aggressor" are the ones who never played the RTS games, especially WC3. It's not supposed to be black vs white, it's more like gray vs gray. The actual lore is less "the faction of absolute unquestionable evil is trying to exterminate the faction of absolute unquestionable good" and more like "two factions make both righteous and morally questionable choices while simply trying to survive and gain an edge on the other".
The Alliance pride themselves on being the faction of honor and justice, but they still interned the Orcs in concentration camps even after they had broken free of the control of the Burning Legion. We must #NeverForget the six billion.
I don't disagree with this.
"returning to the old WC1/WC2 dichotomy" is precisely meant to explain that the richer and more nuanced story that was developed with WC3 and TFT was watered down, and for the sake of simplicity in terms of gaming (just code 2 factions) as well as in terms of storytelling (A and B will bash heads cuz that's what A and B do).
Even though the lore supposedly tried to rearrange what had transpired before (the fact humans and nelves would somehow become best friends in detriment of orcs doesn't make an iota of sense in the aftermath of the battle of Hyjal), you still get the theme of Alliance being often pidgeonholed into the generic and tedious white knight in shining armor (which is the reason why the faction gets the stupid fantasy-ridden kids), with Horde being pidgeonholed into the generic edgy and aggressive faction, which is why you guys get the, "I'm angry at my dad, fuck alli, let's go screw over yes!" crowd. NR: Obviously not every player in the 2 sides is like this before someone comes complaining at me.
That's why the behaviour that the previous poster mentioned takes place. Being aggressive comes more naturally to H, being more self-centered and do-your-thing comes to A.