Charge in combat. Night Elf Warrior macro.

Charge in combat. Night Elf Warrior macro.

by Religionless » Wed Jan 20, 2016 1:15 pm

/script local i; CastShapeshiftForm(1); Cast BloodRage; Cast Charge(Rank 1); for i = 0,15 do if ( GetPlayerBuffTexture(i) == "Interface\\Icons\\Ability_Racial_BloodRage") then CancelPlayerBuff(i); end;

Anyone tell me if they managed to test this out and see if it works? or has it been patched?
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Re: Charge in combat. Night Elf Warrior macro.

by farrsa » Wed Jan 20, 2016 1:36 pm

I can't say but I've never experienced a warrior using this vs me so presumably it doesn't work or is bannable
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Re: Charge in combat. Night Elf Warrior macro.

by Religionless » Wed Jan 20, 2016 1:38 pm

well it's on swifty incredible warrior tricks vanilla pvp vid and he states that he contacted Blizzard and they said it was a clever use of game mechanics so I don't know, I'll test it tonight
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Re: Charge in combat. Night Elf Warrior macro.

by Niko » Wed Jan 20, 2016 1:50 pm

please bann another night elf or chinaman and im happiy
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
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Re: Charge in combat. Night Elf Warrior macro.

by Brion » Wed Jan 20, 2016 1:57 pm

Religionless wrote:well it's on swifty incredible warrior tricks vanilla pvp vid and he states that he contacted Blizzard and they said it was a clever use of game mechanics so I don't know, I'll test it tonight

If it does work, I would contact Nost GMs before using it.
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Re: Charge in combat. Night Elf Warrior macro.

by itwasfree » Wed Jan 20, 2016 7:13 pm

Religionless wrote:well it's on swifty incredible warrior tricks vanilla pvp vid and he states that he contacted Blizzard and they said it was a clever use of game mechanics so I don't know, I'll test it tonight


What is the mechanic exactly?

Can shadowmeld be used in combat? I thought it was only out of combat. How does it enable charge mid combat?
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Re: Charge in combat. Night Elf Warrior macro.

by Brion » Wed Jan 20, 2016 7:23 pm

itwasfree wrote:
Religionless wrote:well it's on swifty incredible warrior tricks vanilla pvp vid and he states that he contacted Blizzard and they said it was a clever use of game mechanics so I don't know, I'll test it tonight


What is the mechanic exactly?

Can shadowmeld be used in combat? I thought it was only out of combat. How does it enable charge mid combat?

This is a guess, but I believe it revolves around Bloodrage. When you're not in combat, cancelling Bloodrage ends the combat status. Enter combat > Bloodrage > cancel Bloodrage > Charge/Shadowmeld is available?
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Re: Charge in combat. Night Elf Warrior macro.

by itwasfree » Wed Jan 20, 2016 8:52 pm

Brion wrote:
itwasfree wrote:
Religionless wrote:well it's on swifty incredible warrior tricks vanilla pvp vid and he states that he contacted Blizzard and they said it was a clever use of game mechanics so I don't know, I'll test it tonight


What is the mechanic exactly?

Can shadowmeld be used in combat? I thought it was only out of combat. How does it enable charge mid combat?

This is a guess, but I believe it revolves around Bloodrage. When you're not in combat, cancelling Bloodrage ends the combat status. Enter combat > Bloodrage > cancel Bloodrage > Charge/Shadowmeld is available?


Huh, maybe Shadowmeld is bugged and available after cancelling Bloodrage. Once you've stealthed, Charge becomes available.

Sounds super wonky.
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Re: Charge in combat. Night Elf Warrior macro.

by stimz » Thu Jan 21, 2016 12:25 am

Brion wrote:This is a guess, but I believe it revolves around Bloodrage. When you're not in combat, cancelling Bloodrage ends the combat status. Enter combat > Bloodrage > cancel Bloodrage > Charge/Shadowmeld is available?


yep, never worked here though

night elf stealth bonus doesn't work either in case you were wondering if you shouldn't roll gnome
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Re: Charge in combat. Night Elf Warrior macro.

by TaurenRogue » Thu Jan 21, 2016 1:42 am

Quote from 1.12 patch notes...
"Canceling Bloodrage while in PvP or dueling will no longer remove you from combat."

So ye swifty got rekt by blizzard and since all mechanics are intended to be 1.12 patch and items and bosses only 1.x where x<12 this would be an exploit (if it was possible)
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