by Drain » Wed Jul 22, 2015 8:27 am
Except to skip Korrak, this is a guide that's going to help you get more loses than wins. Zerging north as Horde with no defense is exactly why you lose 4/5 or more of your matches. Unless you have an incredibly over geared/premade team, you will not and never beat Alliance at the zero defense race(How many loses will it take you to learn this?). You are banking on Alliance screwing up(and/or Horde over performing) more than anything else. Some of our wins are also due to exploiting an evade bug with Marshals. What are you going do after it's fixed, hmm? The Alliance were actually fighting ours, AND already winning in the race while doing it.
Best strategy is to actually have bout 10 people wall chokepoint next to IB. With slows/roots/etc, you can wipe the entire enemy raid between our towers while they get pummeled by the archers. It's a deathtrap of a bottleneck and it's the ONLY defendable position in which our towers can actually shoot Alliance with decent degrees. This is how you buy the time for Horde to take the enemy base. You will have forced them all to revive at SP, run down south(again), then try again to break through. After being wiped, they will try yet again to suicide run through or waste time fighting. Either is good. After they eventually do break through, you can stall even more at FW/RH graveyards. By the time they get set up in our base, Horde should have a nice lead with the aid station turning, at least the very least, SP turned red. If you don't bother to defend at all however, they will take our base in half the time you take theirs. The map is just rigged for Alliance offense in this way.
Wise up, and maybe we'll stop losing the vast majority of our matches. The teleport runes and trinket exists for a reason. Also, killing Balinda and taking SF are NOT bad ideas in a match that's dragging out. It's not. Stop trying to tell me it is. IT IS NOT.