Should quest disuption be bannable?

Re: Should quest disuption be bannable?

by Ohr » Thu Aug 20, 2015 1:21 pm

Important = NPC gives/completes multiple quests/chain of quests
Extensive = 1 hour + multiple in-game reports via tickets over a period of time.

If multiple people report the person he'll be told to stop. He will never be banned however, unless he doesn't listen to the GM and continues to kill the NPC within a couple day timeframe.
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Re: Should quest disuption be bannable?

by Natla » Thu Aug 20, 2015 2:18 pm

The only problem i see here is the rogue restealth bug.
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Re: Should quest disuption be bannable?

by ravester » Thu Aug 20, 2015 7:22 pm

off topic but: Stop calling "PVE" server, its a NORMAL server.
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Re: Should quest disuption be bannable?

by Wessty » Fri Aug 21, 2015 10:32 am

Natla wrote:The only problem i see here is the rogue restealth bug.


I don't think it's a bug, I think it's called vanish.
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Re: Should quest disuption be bannable?

by Natla » Fri Aug 21, 2015 2:40 pm

Wessty wrote:
Natla wrote:The only problem i see here is the rogue restealth bug.


I don't think it's a bug, I think it's called vanish.


I saw some other posts talking about a combat bug. But i didn't see any video of it.
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Re: Should quest disuption be bannable?

by Thirteenb » Fri Aug 21, 2015 6:52 pm

Two wrote:For you ppl convinced that they are oracles and know everything about me: I've been playing here for a while already, my main is close to 60 and I've been playing on PvP servers before WoW was even invented and on games way more brutal than WoW ever was, made Grandmarshal during vanilla WoW, and played on PvP ever since with all classes so far.

Now can we please focus on the actual question?


Then why the fuck are you complaining if you are a WoW master? Also you don't even have a 60. People have gotten banned here for camping quest givers.
Boost <The Council> 60 Night Elf Warrior
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Re: Should quest disuption be bannable?

by Central » Fri Aug 21, 2015 7:33 pm

PVP on a PVP server. I understood that when I rolled here. The ganking I can put up with. Ganking escort NPCs I can put up with. Camping flightmasters I can even put up with, but this recent trend of bugging out the Flight Master, so it never dies but is too far away from the taxi stand to work has got me fed up.

This has happened several times in STV but I haven't quite seen who is doing it to be able to report.

PVP and disruption is part of the game, blatant exploiting isn't.
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Re: Should quest disuption be bannable?

by Wessty » Fri Aug 21, 2015 7:49 pm

Natla wrote:
Wessty wrote:
Natla wrote:The only problem i see here is the rogue restealth bug.


I don't think it's a bug, I think it's called vanish.


I saw some other posts talking about a combat bug. But i didn't see any video of it.


Having played rogue on here for a while now I can say the only stealth bug I've personally encountered is not being able to get a restealth off when a hunter or warlocks pet is on you. You have to vanish for said pet to stop tracking you. If you get a legitimate restealth off from dropping combat, it will still come right to you and attack you out of stealth. Super annoying.

Aside from that, haven't had any issues with stealth.
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Re: Should quest disuption be bannable?

by Vethexe » Fri Aug 21, 2015 8:13 pm

Having played rogue on here for a while now I can say the only stealth bug I've personally encountered is not being able to get a restealth off when a hunter or warlocks pet is on you. You have to vanish for said pet to stop tracking you. If you get a legitimate restealth off from dropping combat, it will still come right to you and attack you out of stealth. Super annoying.

Aside from that, haven't had any issues with stealth.


In Vanilla it is not possible to stealth while a pet is on you, this is not a bug. It's just how the "in combat" system works, and always has worked. It was changed in a later expansion.
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Re: Should quest disuption be bannable?

by Two » Fri Aug 21, 2015 11:06 pm

Currently the time it takes for someone to get out of combat in PvP is too low. For example the rogue that was killing the Traitor one-hitted the mob, which meant he was out of comabt, and he was gone a second later. He did the same with low-level players. Basically you have around 3 seconds to dot the rogue (which would require someone high level enough to actually hit him) or he is gone again.
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