Slicy wrote:I believe trinkets and items like tidal charm, Skull of impending doom, Crystal of zin'malor, Spider belt, etc. aren't allowed although they almost can all be equipped regardless of profession ?
Why allow reflectors but not other trinkets ? If that guy has tidal charm, means he worked for it and will most likely use it as well in a real pvp 1v1 scenario. Same thing for reflectors, except that it requires a profession while tidal charm doesn't.
What about ZG class trinkets ?
What about bandages/antivenoms ? Because that is linked to a profession as well, like engineering.
Should be more precise about "Spells your class has". No CD length limitation ? So to make it fair fights, should wait for every recklessness/loh/soulstone CD to be ready for every duel ?
Firstly the time between two duels will be capped at 5min +- wait time to draw your opponent but since your opponent will basically be known as soon as you finish your first duel then it should be roughly 5,6 mins.Therefore nobody is going to wait for recklessness , cold snap , last stand , loh etc
-ZG class trinkets are usable as well as reflectors and tidal charm
-Skull of impending doom and Spider belt are not found to be gamechanging so they are permitted
-However Crystal of zin'malor is a quest item therefore its prohibited
-Bandages and antivenoms are usable