1000 GOLD DUEL TOURNAMENT RULES

Re: DUEL TOURNAMENT RULES

by Derathor » Fri Feb 05, 2016 1:44 am

In your previous thread you mentioned that resist gear can't be used. However it is not shown on this list of rules.

Also, what about healer specs? I'm a holy pally for example. Anything that can't heal itself is easy prey for me. Though not because of my skill, but because of it being an unfair match up mathematically.
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Re: DUEL TOURNAMENT RULES

by Malconi » Fri Feb 05, 2016 2:04 am

All specs are allowed, the only engineering item that is allowed is the shadow/fire/frost reflector
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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Niko » Fri Feb 05, 2016 4:45 am

shit event
make it crossfaction
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
Reason: Put some trousers on
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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Killstick » Fri Feb 05, 2016 7:07 am

inb4 getting ganked by horde because you made it an alliance only event.
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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Colezz » Fri Feb 05, 2016 8:31 am

Thatoneguy wrote:Any1 in here that wants to bet a Shadow Priest doesn't win? Shoot me a PM.

We can bet 500G. The rules of the bet will be simple: If a Shadow Priest gets first place I will pay you 500G. If there is no Shadow Priest in first place you will pay me 500G.

I dare you to put your gold where your mouth is.


you really think a spriest will beat a warlock
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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Avise » Fri Feb 05, 2016 8:56 am

Malconi wrote:P.S. I bet that the majority of the Grand Marshals , Field Marshals wont even show up because of their fake skillz so only ballers gonna be here


very professional
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It is impossible to win an argument with an idiot.
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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Thatoneguy » Fri Feb 05, 2016 9:51 am

Colezz wrote:
Thatoneguy wrote:Any1 in here that wants to bet a Shadow Priest doesn't win? Shoot me a PM.

We can bet 500G. The rules of the bet will be simple: If a Shadow Priest gets first place I will pay you 500G. If there is no Shadow Priest in first place you will pay me 500G.

I dare you to put your gold where your mouth is.


you really think a spriest will beat a warlock


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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Slicy » Fri Feb 05, 2016 11:06 am

I believe trinkets and items like tidal charm, Skull of impending doom, Crystal of zin'malor, Spider belt, etc. aren't allowed although they almost can all be equipped regardless of profession ?

Why allow reflectors but not other trinkets ? If that guy has tidal charm, means he worked for it and will most likely use it as well in a real pvp 1v1 scenario. Same thing for reflectors, except that it requires a profession while tidal charm doesn't.

What about ZG class trinkets ?
What about bandages/antivenoms ? Because that is linked to a profession as well, like engineering.

Should be more precise about "Spells your class has". No CD length limitation ? So to make it fair fights, should wait for every recklessness/loh/soulstone CD to be ready for every duel ?
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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Gokan » Fri Feb 05, 2016 11:23 am

Isn't it too OP if we are allowed to use ankh and equip Twisting Nether trinket if another death happened ? I mean, it would be like having 3 lives in one fight...
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Re: 1000 GOLD DUEL TOURNAMENT RULES

by Malconi » Fri Feb 05, 2016 12:05 pm

Slicy wrote:I believe trinkets and items like tidal charm, Skull of impending doom, Crystal of zin'malor, Spider belt, etc. aren't allowed although they almost can all be equipped regardless of profession ?

Why allow reflectors but not other trinkets ? If that guy has tidal charm, means he worked for it and will most likely use it as well in a real pvp 1v1 scenario. Same thing for reflectors, except that it requires a profession while tidal charm doesn't.

What about ZG class trinkets ?
What about bandages/antivenoms ? Because that is linked to a profession as well, like engineering.

Should be more precise about "Spells your class has". No CD length limitation ? So to make it fair fights, should wait for every recklessness/loh/soulstone CD to be ready for every duel ?


Firstly the time between two duels will be capped at 5min +- wait time to draw your opponent but since your opponent will basically be known as soon as you finish your first duel then it should be roughly 5,6 mins.Therefore nobody is going to wait for recklessness , cold snap , last stand , loh etc

-ZG class trinkets are usable as well as reflectors and tidal charm

-Skull of impending doom and Spider belt are not found to be gamechanging so they are permitted


-However Crystal of zin'malor is a quest item therefore its prohibited


-Bandages and antivenoms are usable
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