Female humans have a smaller hit-box then male humans. This is generally only useful against other classes that have small hit-boxes, but it's better for maneuvering, kiting, and avoiding melee (taurens usually have more trouble avoiding melee then undead do when trying to avoid being murdered). The female is aesthetically pleasing for nerds.
One thing to note about the hit-box size:
It does enable you to fit through smaller holes in geometry, but it's only useful for melee maneuvering when -both- people have small hitboxes... It's because melee range is considered to be 'in range' when the edge of your hitbox touches the edge of someone elses... (gnomes, and female humans oddly have the same sized hitbox).
To understand: Observe the following Diagram, of two gnomes and a Tauren's hitbox.
Both gnomes can hit the Tauren... but if the gnomes were dueling?
They could not hit each-other at their current distance.Also -- oddly, even though the gnome and female human LOOK like they have different sized hitboxes... the edge of the gnomes "selection" circle.. is
not it's
true hitbox.
This means smaller models are better for evading, and maneuvering.. and bigger models are better for interception, or blocking other people's attempts to maneuver. (You'll notice; taurens succeed more often at charge / hamstring on mounted / fleeing targets then Orcs do.)
Taurens legitimately have a
longer reach from the center of their avatar to the edge of their hit-box.