Fix AV backdoor

Re: Fix AV backdoor

by newtee2 » Fri Dec 11, 2015 12:20 pm

Here's a proposal:

Every AV game only consists of one faction of 40 players. This way we can just enjoy the fun PvE experience and win every game.
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Re: Fix AV backdoor

by milkribs4k » Fri Dec 11, 2015 2:33 pm

thargo wrote:IMO Both factions have 'red zones' .

This isn't a fair comparison, this horde "red zone" has about 20 times less NPCs that you pull, and Horde towers are completely effortless to capture.
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Re: Fix AV backdoor

by euronmisc » Fri Dec 11, 2015 2:55 pm

newtee2 wrote:Here's a proposal:

Every AV game only consists of one faction of 40 players. This way we can just enjoy the fun PvE experience and win every game.



:lol: :lol: :lol:
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Re: Fix AV backdoor

by Sephirothpvp » Wed Dec 16, 2015 12:29 pm

Backdoor is necessary, and you have only yourselves to blame. The problem is that as soon as the Horde caps SPGY, 20 alliance trinket back to their base and hold the bridge with the help of the retarded archers which do more damage than players (especially if they're upgraded).

The extra mines aren't gonna do anything anyways, eventually AV is revamped and all the mines and extra useless NPCs like Korrak are removed... Can't wait till they do that.
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Re: Fix AV backdoor

by Sephirothpvp » Wed Dec 16, 2015 12:38 pm

thargo wrote:For horde, The red zone is obviously the bridge.

"The frostwolf towers don't have guards on the flag! Rogues ninja cap them all the time!"...Yet ice blood and tower point towers have super strong elites sitting right on the flag. Furthermore, all 4 alliance bunkers can be solo capped by a stealther without any elites intervening.


How is SHGY not a "red zone" for horde?? We have to go up a cliff from SHB with a patrolling mine layer, and once you get to the actual graveyard there's 2 elites constantly patrolling and one of them right on top of the flag, not to mention the dozen alliance turtling at the graveyard.

SHB and IWB both have elites at the top. You won't be able to solo cap those because either
a. The elites pull or
b. Archers won't let you.

So no, you can't solo cap those two bunkers. If you try to take out the archers you WILL aggro the elite.
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Re: Fix AV backdoor

by snawfu » Wed Dec 16, 2015 12:49 pm

you can solocap as rogue but it requires some finesse
patato
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Re: Fix AV backdoor

by Sephirothpvp » Wed Dec 16, 2015 1:37 pm

snawfu wrote:you can solocap as rogue but it requires some finesse


Well of course you could blow all your cooldowns and manage to kill the one archer which stops you from capping and survive the elite with evasion, but even on DB north and south where there are no elites, what happens when someone comes to recap? Try to kill them with 5 archers hitting you for 450 an arrow. On the East and West frostwolf towers you can just gank them inside easily.
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Re: Fix AV backdoor

by snawfu » Wed Dec 16, 2015 1:41 pm

Sephirothpvp wrote:
snawfu wrote:you can solocap as rogue but it requires some finesse


Well of course you could blow all your cooldowns and manage to kill the one archer which stops you from capping and survive the elite with evasion, but even on DB north and south where there are no elites, what happens when someone comes to recap? Try to kill them with 5 archers hitting you for 450 an arrow. On the East and West frostwolf towers you can just gank them inside easily.


idk wat ur gear is but I can kill one and be 50% hp left with no cd's used
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Re: Fix AV backdoor

by Sephirothpvp » Wed Dec 16, 2015 1:54 pm

The archers? I can kill them without losing hp, but not with the elite bashing me for 1000+ per hit.
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Re: Fix AV backdoor

by varth » Wed Dec 16, 2015 4:56 pm

Thargo you seem to be missing a red zone for horde because you have no idea what you are talking about. Getting past icewing bunker is a nightmare, I constantly see 1-2 rogues/mages killing 10+ ppl there because theres 2 Lts, 2-3 guard/owl pats, and mines in that small chokepoint. All it takes is a poly or a cheap shot and the LT will 1-3 shot you. So you guys have double the "red" zones that you can defend.

It's another hour to victory? I lost an av in 23 mins over the weekend and a couple more around 35mins, again more evidence that you have no idea what you are talking about.

You are not mentioning the ram rider commander, dark swindle, Arthramanis, Kurdrum Barleybeard, and Lana Thunderbrew that your hunters sit on top of constantly to trick the newbies into pulling. The latter 2 and ram rider are especially a problem due to their hp pools.

So please tell me again why the alliance has the disadvantage? Maybe you idiots should consider skipping Galv if you had a brain and actually capped the tower and IB GY first. Please tell me about how its a DISADVANTAGE for your guards to spawn when you cap relief hut like it is at Aid Station, because all they do is pull NPCs for unaware horde to pull.
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