Regarding Battlegrounds on Nostalrius

Re: Regarding Battlegrounds on Nostalrius

by alex85eu » Thu Dec 31, 2015 2:58 pm

These chinese players are ruining this server, each day between 12-13 till 17-18 server time, they flood the server reaching and passing 9-10k players, causing huge lag that makes pvp not worth playing . If you que in bg will always find some guys having this semi-afk attitude not enough to get them banned playing just enough that they get a few kills and then afking in 1 place . Not to mention the language barrier , you cant communicate with most of these people so you have no idea what you should attack or defend.
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Re: Regarding Battlegrounds on Nostalrius

by Rarilmar » Thu Dec 31, 2015 5:47 pm

Why do all private servers state BLIZZLIKE, then they go on and make changes according to dev/admin/playerQQ. Just keep it fucking blizzlike! Premades were blizzlike! Sux if u're on the other side but it's still a fast loose and gl on next queue!
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Re: Regarding Battlegrounds on Nostalrius

by arOo » Mon Feb 15, 2016 11:12 pm

Well, hello there.

We meet again(bump) 8-)
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Re: Regarding Battlegrounds on Nostalrius

by arOo » Mon Feb 15, 2016 11:18 pm

Ohhgee wrote:Now that multi queue has been removed, premading *properly* is dead AND wintrading is even more effective.

fixed that for you.
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Re: Regarding Battlegrounds on Nostalrius

by Ohhgee » Mon Feb 15, 2016 11:34 pm

well hello there my old friend
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Re: Regarding Battlegrounds on Nostalrius

by farrsa » Tue Feb 16, 2016 1:47 am

ive come to talk with you again
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Re: Regarding Battlegrounds on Nostalrius

by Niko » Tue Feb 16, 2016 11:03 am

nice realm !

good for pve
but
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
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Re: Regarding Battlegrounds on Nostalrius

by Kil » Tue Feb 16, 2016 3:38 pm

So, after having read the very first post and nothing else in this necro'd thread I figured I'd add my thought seeing as how the dev's seem to be actually reading the pvp forums these days (if only to lock threads) and there is an outcry to change the system.

No multique and deserter for anyone that drops que.

With the proposed no multique and no pre v pre system; wintrading, dodging, etc would still be fairly easy. The knowledge and ability to dodge and wintrade this system has been around for 11ish years since they were founded in original vanilla. "Butt Kil, no multique removes all dogeing etc." I'm sorry but that is incorrect. No multique only removes dodging into another battleground. 1 expendable scout is all it would take. He or she enters first. Sees who is on the opposing team. Tells his or her team to drop que or take que. Opening a game for the opposing faction or rolling a pug. That is only 1 of the multiple ways to cheat this proposed system (I would write out more of them but even writing out this one might help the ignorant wintraders out there (I feel I have to give at least this example of the flaws or people will just ignore this post)). 11 year old tactics.

Having no multique and deserter for dropping que, on the other hand, would do a much better job of preventing dodging and wintrading. It would force every premade (every ranker for that matter) to take every que or risk falling behind the other rankers. There are still ways around this system but they are much fewer and would require much more effort. In addition, this system would reward the best premade but it wouldn't reward it with empty games.

Having not read any of the previous posts, except for the OP, I hope that my suggestion has already been suggested. If it hasn't this leads me to believe all these spokespeople don't actually want the competition they are always talking about but are really pining for empty games themselves. Empty games for everyone. Everyone except the chinese.
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Re: Regarding Battlegrounds on Nostalrius

by arOo » Tue Feb 16, 2016 3:47 pm

Kil wrote:With the proposed no multique and no pre v pre system; wintrading, dodging, etc would still be fairly easy. The knowledge and ability to dodge and wintrade this system has been around for 11ish years since they were founded in original vanilla. "Butt Kil, no multique removes all dogeing etc." I'm sorry but that is incorrect. No multique only removes dodging into another battleground. 1 expendable scout is all it would take. He or she enters first. Sees who is on the opposing team. Tells his or her team to drop que or take que. Opening a game for the opposing faction or rolling a pug. That is only 1 of the multiple ways to cheat this proposed system (I would write out more of them but even writing out this one might help the ignorant wintraders out there (I feel I have to give at least this example of the flaws or people will just ignore this post)). 11 year old tactics.

Having no multique and deserter for dropping que, on the other hand, would do a much better job of preventing dodging and wintrading. It would force every premade (every ranker for that matter) to take every que or risk falling behind the other rankers. There are still ways around this system but they are much fewer and would require much more effort. In addition, this system would reward the best premade but it wouldn't reward it with empty games.
.

Of course dodging will always happen, but the system won't give wintraders an effective way of matching their games together.
--> Best Premade best Honor/hour
--> Subpar premades/pugs will be outfarmend
--> Pugs are matched against Premades and other Pugs.
(they get eaten every once in a while, but they get good(!) games in between. - not to forget that their queue times will be significantly lower no matter the amount of premades going.)
--> The only crybabies will be the ones that are getting trashed in soloque, but that is collateral damage.
There is always a lowest common denominator in PvP and everyone should do their best to completly ignore them. Otherwise I know who I have to make responsible for the abomination that is retail WoW.

Kil wrote:Having not read any of the previous posts, except for the OP, I hope that my suggestion has already been suggested. If it hasn't this leads me to believe all these spokespeople don't actually want the competition they are always talking about but are really pining for empty games themselves. Empty games for everyone. Everyone except the chinese.

Funny how the spokespeople are mostly done ranking, don't you think.
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Re: Regarding Battlegrounds on Nostalrius

by Kil » Tue Feb 16, 2016 5:38 pm

arOo wrote:Of course dodging will always happen, but the system won't give wintraders an effective way of matching their games together.
--> Best Premade best Honor/hour
--> Subpar premades/pugs will be outfarmend
--> Pugs are matched against Premades and other Pugs.
(they get eaten every once in a while, but they get good(!) games in between. - not to forget that their queue times will be significantly lower no matter the amount of premades going.)
--> The only crybabies will be the ones that are getting trashed in soloque, but that is collateral damage.
There is always a lowest common denominator in PvP and everyone should do their best to completly ignore them. Otherwise I know who I have to make responsible for the abomination that is retail WoW.


Dodging will happen regardless of the system put in place but I fail to see how no multique + no pre v pre would change anything besides both sides facing a few more pugs.

The current status que for dodgers and wintraders (because of que times) is Allies don't take the instant pop, opening a game for Horde, and reque into a pug. Meanwhile Horde Chinese just use ally alts or friends to open games without queing into a pug afterwords and wait to open another game. (Aside: Before anyone gets all uppity; if que times were reversed Horde would be doing the dodging. Both sides are guilty).

I don't see how the side with the shorter que times wouldn't just use one scout to open games while the rest dodge and reque into pugs. The Chinese Horde would have some trouble opening games for themselves but I see no difference in the proposed system and the current system besides Horde premades facing more alliance pugs.

Edit: The entire problem is there is no penalty for not taking games. Opening empty games for the opposing faction will always be easy in a system without that punishment. Even if the que times get to an almost even ratio it would mean both sides can dodge more effectively and farm pugs. The only way teams wouldn't dodge and wintrade would be if the ques were so long on both sides that not taking them would be detrimental. There needs to be something in place to penalize teams not taking ques.

Giving deserter to anyone that drops que and having no multique wouldn't solve all the problems,--people would figure out how to dodge--but it seems the best way to slow down the cheaters and reward the best players.
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