Warsong Gulch LoS

Re: Warsong Gulch LoS

by OGTUCKER117 » Wed Mar 25, 2015 3:05 am

Shqz6 wrote:Anlady.. another feenix pvp hero. They won't make custom things for you so you can "improve" your pro pvp gameplay sorry, you'll have to adapt to real vanilla wow, gl

THIS
this isnt a funserver, this is a blizzlike server so quit trying to make custom changes
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Re: Warsong Gulch LoS

by Strythvieira » Wed Mar 25, 2015 10:38 am

^Wow these two darlings trying to discuss stuff which they have no clue what it is about...

And yes, please, keep calling this as blizzlike, the more blizzlike you call the more lack of clue you have about how a private server should work out

Btw I asked someone to give a proper reason why this should not be added except because "it's not blizzlike", funny
Still waiting
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Re: Warsong Gulch LoS

by Tam » Wed Mar 25, 2015 1:46 pm

Shqz6 wrote:They won't make custom things for you

ow, so having 1.4 itemization along with 1.12 skills is not custom changes ?
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Re: Warsong Gulch LoS

by Swivel17 » Wed Mar 25, 2015 3:34 pm

LoS noobs. I curve my frostbolts around the stumps. A master of the magic arts has the ability to manipulate spells around objects. The stumps are irrelevant. All these idiots think a little stump should stop my frostbolts....pffft....learn your classes noobs.
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Re: Warsong Gulch LoS

by Swivel17 » Wed Mar 25, 2015 3:41 pm

On a more serious note, we are talking about a stump here. Line of Sight with a stump. Lets make it so you can cut it down. It won't be blizzlike which clearly everyone here has a problem with that word. Its a stump, a warrior with a big axe should be able to cut it down, or a mage should be able to burn it down. Line of sight on a stump....that is quite hilarious. Maybe if it was like a rock, but wood after all is like 85% air....should have no problem shooting through it, just add 15% miss chance.
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Re: Warsong Gulch LoS

by Plasm » Wed Mar 25, 2015 3:58 pm

All i get from this topic is that the pvp here will be full with brain death ppl that think casting through trees is good for pvp/world pvp(because this will have a HUGE impact on world pvp too). So if you want good pvp with los on trees and in BG this is not the server for you.
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Re: Warsong Gulch LoS

by mrmr » Fri Mar 27, 2015 9:08 am

WSG is not an Arena.

While inside an Arena (designed with the bunnyhoppinghide&seek kind of PvP in mind, I believe) the spots where you can hide are at a FIXED distance and with a predictable distribution, on the WSG map they are not and there are literally DOZENS of spots where you hide in the most unpredictable way.

Arena, with his fixed-distance hiding place, permit what you call "surrounding awareness" gamaplay style.
Inside an arena even ranged classes can play at tactics and they could predict how to counter melees approaching, also because the fight isn't mobile, but static (you always fight in the same zone).

Inside WSG instead, considering the map distribution of objects, that wouldn't work. Objects have a non-even distribuition there. Considering how big the map is and how mobile the fights are, this would give a HUGE advantage to melee classes...especially for what you call "surrounding awareness".
In fact you could run from one side to another jumping from stump to stump, becoming unslowable and unstoppable.
The goal in WSG is to run from side to side over&over. Stumps&LoS make this trivia.
Without LoS instead is much easier slow down the flag carrier, stop it, kill it, reset the flag.
This will make WSG battles last longer, pushing the "group" fights more....you wanna help/protect your flag carrier right? OR do you prefer camp the enemy GY, while your FC jump from stump to stump avoiding the few-enemy defenders?

Sorry, but WSG is not a HUGE arena. "pillars" have not an even distribution. LoS would make some classes useless and other OverPowered.
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Re: Warsong Gulch LoS

by Oid » Fri Mar 27, 2015 9:57 am

Between "2005 Blizzlike PVP" and "Nice PVP" i choose Nice PVP in 2015. What more is there to say?
And no, i dont play melee class. I play healer who by your logic could stand in the middle of WSG with my friends mages/locks/hunters and nuke everything through trees. Instead, we all (actually everyone that cares for nice pvp) prefer more logic and more fun in our play.
Apart from WSG, World pvp and alterac are also damaged by this choice a lot more.

Anyway, as said before this topic is closed at least for now in favor of no LOS by the staff. That is what it is and we either get along with it or pack our stuff and go somewhere else.
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Re: Warsong Gulch LoS

by Harasser » Fri Mar 27, 2015 11:11 am

mrmr wrote:WSG is not an Arena.

blablabla....
Sorry, but WSG is not a HUGE arena. "pillars" have not an even distribution. LoS would make some classes useless and other OverPowered.


Lol?
Sometimes i wonder why i still play multiplayer games whit ppl like that around, if you don't want los in wsg just say it, don't hide behind a wall of text that doesn't make any sense at all.

You are saying just too many bullshits to take you seriously, why pillars should fucking have an even distribution? Have you ever joined AV? Do you find it even or fair? Why the fuck so much useless talking about arena? Los making fc unstoppable... ARE YOU FUCKED IN THE HEAD? How the fuck could no los make games longer? Whit no los games will end in ten minutes for the most geared (or most healed) team every single time. Jumping from stump to stump it's not op if someone is actually chasing you, what's the enemy team doing in the meanwhile? Getting camped at gy? Well i don't think that no los would make any difference then.... BE FUCKING REAL MIND YOU?

No wonder why hardcore gaming is dead and there isn't any decent pvp game around, ppl get mad for a simple feature like los, thinks like skillbased combat or full loot must scare the hell out of them...
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Re: Warsong Gulch LoS

by anladygodx » Fri Mar 27, 2015 1:02 pm

mrmr is a troll, nobody believes he can be such down syndrome.
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