myself and others predicted this as soon as Multiqueue was removed and prem v prem queue left in the game. that being said, this is still 500000 times better than when wintrading was possible
the best system is original Blizzlike queue system with no Multiqueue.
Blizzlike queues + No Multiqueue = the "best" Premade gets the top standings.
- Blizzlike queues allow groups of tryhards to play together to achieve high ranks
- Blizzlike queues prevent groups from being able to wintrade or tamper with queues (because they are not in a separate queue pool)
- no Multiqueue means groups cannot dodge each other, so they will meet each other in between their games against pugs (keep in mind a prem v prem game usually takes at least 20-30 minutes, but the prem v pug stomp games are over in 4-6 minutes)
- this system would mean that the "best" Premade controls top standings.
- this system would prevent empty games from EVER being opened, period
PvP improved massively when Multiqueue was removed, I'm not denying that. but it could be improved even more if the system above was put into place. currently, things are tilted in favor of AFK leechers and account sharers. Everyone is now basically forced to pug AFAIK, and the result is that most games your team is all DPS/Damage classes and you have multiple players AFKing. unfortunately this is exactly what the community was asking for when they asked for an end to premades.