Premade dodging makes pvp broken. players can get 800k Honor

Re: Premade dodging makes pvp broken. players can get 800k H

by Monkeynews » Tue Mar 31, 2015 9:53 pm

welcome to vanilla pvp

also, dipsy is not in our premade and he has managed 700k+ honor while i have under 600k.
User avatar
Monkeynews
Sergeant
Sergeant
 

Re: Premade dodging makes pvp broken. players can get 800k H

by nervous » Tue Mar 31, 2015 10:44 pm

Unfortunately this is just how things will be until more alliance start queueing. PvE heroes just trying to get pve gear, nothin more to see
<GRIZZLY>
nervous
Knight-Lieutenant
Knight-Lieutenant
 

Re: Premade dodging makes pvp broken. players can get 800k H

by Jackyy » Tue Mar 31, 2015 11:28 pm

@ OP

welcome to vanilla pvp. premade dogding is 100% blizzlike.
The one true king is comming for them all!

Image

my Starcraft 2 Profile
http://eu.battle.net/sc2/en/profile/4103126/1/BaDitO/
User avatar
Jackyy
Sergeant Major
Sergeant Major
 

Re: Premade dodging makes pvp broken. players can get 800k H

by redleader » Wed Apr 01, 2015 2:07 am

pulser wrote:Hi everyone.
I'm going to write about something that many people might already know, and I'm going to be writing straight up what comes to mind, so excuse me for unedited text.

I've witnessed premade dodging in arathi basin a couple of times now when I accidently ended up in premades of the Guild Nope.

The horde immediately gave up, so I checked /who with a horde character and the people seemed to be random.

this behaviour will cause some players to get 800k honor when other normal pugs only have a chance at 100-200k

the premades ended up with 2000 resources and for the other side 0 resources, just like last times.

which makes a huge disadvantage for people that haven't found a premade group of this frightening presence for the horde.

Afking in bgs were always a problem on retail but those are random battles and the resources ratio for both teams are at least progressive on each side.
Completely dodging a team however was less common and has started as a trend here on nostalrius, which has to stop!

Right now I think GMs are focusing on players afking in those normal bgs which are when both teams have a progressive honor, because tickets have been written about afkers, and people want to win
and i think that this can not occur in the premade dodging because the opposite team wins too fast and noone has time to write a ticket because the match will be over within minutes.

I want to put it out here
premade dodging that has 0 resources for one team and 2000 resources for the opposite team is breaking pvp more than random afking in bgs.

Everyone gives up and doesn't play.
some players can reach 800k honor and there is no chance that people outside the premade can even come close to 50% of that.
it needs to stop quickly before the advantage of some players has reached a new height. I think even some honor reduction should take place because of all the dodging games going on. winning dodging games all day everyday is making me jeallous ok. and Nothing was seen by the GMs I guess.
Investigate it please and (i'm sorry) take action against the exploit even if it was innocent exploit, it's just not working out here, this pvp doesn't work for anyone now except those lucky,

it's just like making a deal with a horde team saying u win one game, u let us win the next game, but this is an automatic deal occuring with randoms without a deal, oh my what am I writing now but its true.


> so I checked /who with a horde character

ffs, I thought they fixed that? and openly admitting to going against their rules on multiple accounts is just ...
Why are they not enforcing this level 1 alts on opposing factions checking /who list to see when the opposing faction is pvping?
If you have a set of rules then please stick to them.

they changed it so low lvls could not speak in world chat so this can not be that different to fix.
Last edited by redleader on Wed Apr 01, 2015 4:08 am, edited 1 time in total.
redleader
Senior Sergeant
Senior Sergeant
 

Re: Premade dodging makes pvp broken. players can get 800k H

by redleader » Wed Apr 01, 2015 2:09 am

BK2710 wrote:just remove the ability to premade at all, not blizzlike but overall more healthy for the entire pvp population.


I think OP was talking about dodgemading and not premading.
Dodgemading = using multiple accounts as spies to see when the other sides pugs join and not face any real competition which slows their rank progress down.
redleader
Senior Sergeant
Senior Sergeant
 

Re: Premade dodging makes pvp broken. players can get 800k H

by Flash » Wed Apr 01, 2015 9:51 am

There's 1 type of dodgemading that should be bannable, and that is having 1 horde premade of 10 people and an alliance premade of 10 people queue up for WSG & AB at the same time, both bgs will pop and hordes join WSG, Alliance join AB.

The alliance will be able to 5 cap the AB before more hordes get the chance to join in and by that time the hordes have already given up.
The horde will cap 3 flags in wsg easily since it's 10v0 for the first flag and then for the other 2 flags alliance players slowly start to join without any hope.


I've been part of a horde premade where the leader did this a few times without even talking to the alliance, it was sort of implied that this is how it'll be done. It really doesn't even feel like pvp.


A hotfix would be to only allow people to be in queue for 1 bg when in a raid group.
Flash
Sergeant
Sergeant
 

Re: Premade dodging makes pvp broken. players can get 800k H

by Axe » Wed Apr 01, 2015 10:04 am

No, the OP doesn't understand what dodging is. There is also nothing to dodge currently.

What he describes is a premade steamrolling Horde PuGs, while the Horde does not fight back or AFKs.

There is nothing to enforce here. Horde just needs to step up their game and make a decent grp.

Only unfortunate thing on Nostalrius right now though is the Multiqueue creating empty games. Most common example: Allies queue for Warsong and AB at the same time, Warsong usually pops first- they join and in the middle of the game AB pops. 8 players leave the warsong for AB and only 1 new guy joins, because of faction balance or too few players solo queued to fill up. Then you got your 3vs10. I'm guessing that the queue system in place also more likely starts a new game then filling up the current one, depending on queue numbers and times.

Multiqueue needs finetuning or it will be a complete failure, like on any other project until now. Creating empty games that nobody really wants.
User avatar
Axe
Private
Private
 

Re: Premade dodging makes pvp broken. players can get 800k H

by pakao » Wed Apr 01, 2015 11:53 am

that is correct

dodging will be if premade sends some1 to check another sides team and if its premade they queue him for another bg and requeue aka they look to fight vs pugs or not to fight against certain team (not join at all)

2000-0 premades steamrolling pugs is something completely normal and in fact, and decent premade should always win 2000-0 vs pugs. thats just how it always worked in vanilla
User avatar
pakao
Senior Sergeant
Senior Sergeant
 

Re: Premade dodging makes pvp broken. players can get 800k H

by pulser » Thu Apr 02, 2015 3:53 pm

I didn't know that premade dodging was the /who thing to check if another premade was playing on the opposite faction to avoid that premade, I've never experienced it.
so the thing I was talking about then should be written slightly different like,
Pug dodging to fight a premade inside the bg . The question is wouldn't this then be considered as afking for the pug that are dodging the premade inside the bg? because they aren't doing anything for 3-5 minutes, hence the score 0 and no kills, not much deaths either.

From all the answers it seems that its just the privilege you get of being in a strong team, it rewards you by not having to fight anyone in pugs if they are scared of you and you are well known.

Noone has a solution for it, so its a grayzone of pvp that creates a void of injust scores by the end of the week.
Nothing can be done, so we move on. Unfortunately.
pulser
Grunt
Grunt
 

PreviousNext

Return to Player Vs Player