PhilipRed wrote:I would thank that if you quote me, dont just use first 2 sentences but the whole idea of my post.
As i said before, if premades dont want to fight exclusively other premades i dont care if they stop premading.
Only argument for premades is " its blizzlike"... while there are tons of benefits in forcing them to face just againts other premades and take them apart from PuGs Battlegrounds.
I see you defend premades, and i see your only argument is what i just said... why dont you try to analize the incredible amount of benefits of my proposal?
I defend the idea of "blizzlike" in many other things, but not here.
All that I am trying to say is that the ONLY options are either removing group queue completely or switching back to the "old" traditional blizzlike system.
This garbage of making premades only fight each other and pugs only fight each other is not at all viable. As we have seen over the past 2-3 weeks the result of that system is tons of empty games and rankers wintrading. The premades on either faction open games for each other, and then PuGs slowly fill the empty slots as whichever premade stayed in the game 5 caps or runs flags. This premade queue and PuG queue bullshit has resulted in a worse experience for rankers, casuals, premades, and PuGers.
That brings me back to my original point: the only choices are returning to
blizzlike system or completely removing group queue. At this point I personally would be overjoyed at either of these choices because I just want to be able to queue a BG and play actual PvP. That being said, while I wouldn't have a huge personal problem with removal of group queue, it would be a slap in the face to the spirit of Vanilla WoW, and it would be a step down a very slippery slope.
What separates the great from the good and the good from the bad in Vanilla PvP is much less "skill" and much more gear, consumables, tricks/gadgets, engineering, and teamwork. So naturally, hardcore players will form groups with likeminded tryhards that know their role in the BG and are prepared to outplay others.
Imagine you have a choice between 2 Rogues for your BG team. Choice #1 is a skilled Rogue that understands how to "play his class" but uses his CD's for flashy kills in middle and doesn't carry consumables. Choice #2 is an equally skilled Rogue, but he guards flag room every game, saves his cooldowns for killing EFC's, and always has FAPs, grenades, Doom Skull etc ready if he needs it. Now, if you are a type of player more like Rogue #2, why should you be forced to play with players like Rogue #1?Removal of group queue would take away that ability and the pure principle of this would make loads of players quit. It would not be much fun to spend thousands of hours grinding ranks, collecting gadgets, and farming consumables only to be forced to solo queue and fight alongside Ret Paladins and Feral Druids farming kills in mid, clueless of flags
Also, I truly hate to say this, but if group queue were removed people would still find ways to premade. Wether it's queueing each other in and out of games, or counting down in TeamSpeak and solo queueing, or queueing as 3 man teams and attempting to get in the same game, it WILL happen. Yet another reason that even though I'm not personally opposed to removal of group queue I think it's simply the best idea to return to the old system.
Like I said, personally I would happily continue PvPing with either removal of group queue OR a return to the old system. But the current system of prem v prem and PuG v PuG simply doesn't work and it's giving PvP cancer on this server :S