Solo queued for about 2 hours tonight, and during that time i found myself matched along side not one, not two, but THREE different partially full groups of alliance wintraders farming empty WSG. Here is one of them in action:

I was faced with this ^ or something similar almost every single WSG game that I got to pop. Queue times for WSG were completely erratic as well

So of course this meant if I wanted to actually play instead of sitting in Stormwind I had to take AB, which (of course) resulted mostly in this:

Now, let me be
extremely clear that what I'm complaining about here is
NOT the fact that I'm being farmed by a high rank premade. I am complaining about 2
specific things:#1 - I have only 3 teammates. This is because the other Ally puggers are all scattered around empty games from queues dropped by wintraders. With the old/blizzlike system I would have a full team of 15 PuG players, and we would be able to cap at least 1 or 2 bases, if not win the game, they're only a 10 man group after all.
#2 - Even when you get a PuG vs PuG game, its almost always a garbage game. When you solo queued with the old/blizzlike system, you had to be prepared to take some premade spankings, but you could also know that the possibility of a fun/fair game was always a few queues away. With the new system, PuG players are constantly being dumped into the huge amount of empty games being opened by wintraders dropping queues, and so PuG vs PuG games end up looking like this:

How did Nostalrius REALLY think that after they made these queue changes, premaders/rankers would simply play 1 hour games against each other non stop all day to get their ranks? Maybe this was some sneaky way to just try and get people to stop premading, without actually disabling group queue? These queue changes literally gift-wrapped the idea of wintrading, put a bow on it, and delivered it to the doorstep of up and coming PvPers.
Nostalrius, if your staff wants to experiment with ways to make PvP more "interesting" without ruining the Vanilla experience, you could start with removing multiqueue, at least for groups. That's a simple change that would drastically reduce, if not eliminate, the ability to dodge/wintrade, and it has worked well on other private servers. Obviously your experiment of tampering with queue algorithms in response to casuals crying for "prem vs prem queues" on the forums has been a massive disaster.
Something has to be done or people are just going to keep quitting and your server's PvP is going to completely die. The
player pool numbers have already sunk embarrassingly low for a server that pulls 8k online, and before these changes were made to queues player pool numbers were actually
still growing.
I normally avoid forums but I will bump every one of these stupid threads every single day until you either fix Battlegrounds or ban me from the forums.