Ludovich88 wrote:I always had a twink and will most likely twink again on here.
Movement is very important:
-No mounts and less ability makes every single movement you do very crucial.
Ex.: No way to come over a movement mistake by quickly mounting and getting back in action.
If you know you're dying, dragging your opponents away from your team will have greater results.
Etc.
Quick fights:
-having a small lifepool and hard hitting spell/abilities makes for quick fights with alot of precombat thinking/planifying strategy. In some way, I personaly prefer that since it adds a somewhat more realistic feel to fighting.
Engineering and consumable:
-Playing with engineering is majorly impacting the gameplay whereas it is a must and become a part of your skill/ability rotation and strategy.
-Same goes for consumes/reagents, being lower level makes the consumable much more accessible in cost and become a part of your character. I see them as a self buff skill equivalent to poisons, fort, motw, etc.
Experience:
-Premade vs Premade are very intense due to passionate players and since twinkin is soloable, it is possible to have near full BiS players on each side and not wanting to dodge each others. Most players and specialy on a private server, twinked before and know the game and what to do jumping the skill level of fights much higher.
Community:
-most importantly, people who twinks stick together and build up a community of fun and cheers. At the end of fights, it is not rare to see someone logging on the opposite faction saying ggwp etc. People tend to be more skill oriented since BiS vs BiS = skill makes the difference.
-Ludo
I don't think you could have put it any better.
The community is big in the 10-19 bracket, probably the best compared to the rest of the other brackets also.