rip pvp

Re: rip pvp

by Vixqq » Sun Oct 04, 2015 10:06 pm

We win win win winneringg :shock:
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Re: rip pvp

by laty » Sun Oct 04, 2015 10:14 pm

You there, Coupdegrace. You call that a Mortal Strike crit?



Now hand me my spare Thunderfury
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Re: rip pvp

by coupdegrace » Sun Oct 04, 2015 10:34 pm

laty wrote:You there, Coupdegrace. You call that a Mortal Strike crit?



Now hand me my spare Thunderfury


we heart kungen
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Re: rip pvp

by Niko » Mon Oct 05, 2015 3:57 am

Times are rough horde side, people aren't really eager to prem up and tryhard, so the puglife is real and when you always have the chinese rankers and others afking in bgs that turns up the difficulty level. There is always 1-5 chinas afk in every battleground, they always get upset when you accuse them of afking, but they're always afk allowing for flag being captured and just leeching honorable kills.
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
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Re: rip pvp

by SnowFlakes » Mon Oct 05, 2015 3:52 pm

I for one appreciate the niko/nuar 4 man mades in ab, they make it more interesting while premading.
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Re: rip pvp

by Codeine » Tue Oct 06, 2015 2:09 am

Why can't they just fix the pvp queues to be blizzlike? Instead of constantly making empty games, shouldnt it fill that empty game first with pug's before a new game pops for the premade?

The queue system on how it joins players into games is whats fucked.
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Re: rip pvp

by Xylon666Darkstar » Tue Oct 06, 2015 4:40 am

Prems are there. Sounds like you just have no friends.
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Re: rip pvp

by Ohhgee » Tue Oct 06, 2015 4:49 am

Ohhgee wrote:Blizzlike queues + No Multiqueue = the "best" Premade controls the top standings.
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Re: rip pvp

by Younie » Tue Oct 06, 2015 6:12 am

Ohhgee wrote:
Ohhgee wrote:Blizzlike queues + No Multiqueue = the "best" Premade controls the top standings.


Ok, so:
Let's call A the "best" premade and B a random premade, both on same faction. Let's call (Ci) a family of random premades on the opposite faction.
And be E the current q system, and F the one you suggest.
Let's say A is defined by the fact they consistently beat any of the (Ci). While B has difficulties against the (Ci).

Now I'm going to give the likely scenarios in E and F:

Let's first look at what happens in E.
If there is enough (Ci), both A and B are systematically matched against a (Ci).
If there is enough (Ci), both A and B have faster qs than a regular pug.
What happens to A?
A is winning most of his games and some of them are even very fast wins: he gains fast honnor overall (faster than pug that face long qs and higher loss ratio).
Some Ci may even start scouting in order to dodge A.
So some of the games A is having will be against pugs, resulting in even faster honnor.
What happens to B?
B is struggling and have about the same win/loss ratio than a pug.
The Ci are less likely to dodge B.
B is less likely to be matched against pugs than A.
B may even want to dodge some of the Ci. And doing that they lose the advantage of their fast qs... and will be matched against another Ci the next game.

In E, it's clear that A has an advantage over B.

Now what happens in F?
A and B has the same win ratio, since they are both matched against pugs.
B can dodge as much as he wants if he faces a Ci : he's not losing the fast q advantage that doesn't exist to begin with, and he has a high chance to face a pug rather than another Ci the next game.
If B dodge effectively, but A decides to fight against the Ci, then A will start losing honor.
The two outcome are either A starting dodging or A being less honnor effective than B.

In F, A has no advantage whatsoever on B.




It's exactly what is happening.
Last warsong we: Niko's premade dominated and won every single prem v prem game. Monday, all the alliance premade started either dodging or going for HK farm ratehr than BG win. Niko's premade was the "best" premade that week and made faster honnor than any other ranker.
This AB we: Alliance premades are dominating and none of the horde is even willing to form a premade / fight them back.

Alliance being the only faction to currently be able to premade against pug is a direct consequence of them dominating a scaring horde away from premading.
Just as Niko's premade getting pug games last warsong weekend was a direct consequence of his group dominating.


In the current system, you don't get free honnor games just by having a premade. You need to beat the other faction's premade first. You need to dominate, then you're entitled to your reward.
If you're unable to do that, then there is no reason you'd be entitled to a faster honnor/hour gain.

If you can put together the "best" premade, then you do it and collect your candies after scaring the opposite faction away. This will give you the best standings, simple as that.
If you can't, then why would you have the best standings?
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Re: rip pvp

by Healthycoww » Tue Oct 06, 2015 8:09 am

Younie wrote:Last warsong we: Niko's premade dominated and won every single prem v prem game. Monday, all the alliance premade started either dodging or going for HK farm ratehr than BG win. Niko's premade was the "best" premade that week and made faster honnor than any other ranker.



False.

By the action of queueing as a premade, this actually kept my 5 man from seeing any premades at all. I made a point of playing when I knew there was a group of 10 queueing. If you guys played even a single game that lasted longer then 10 minutes we were beating you.

It made my entire night an effortless pug stomp. Even with the server disconnects we could have easily pushed the br1 cap to 1 million if we desired it.

The only reason Niko beat us to cap were the server disconnects. We led by about 200K for the majority of the warsong weekend til the night we tried to play during 6 hours straight of instant DCs.

That's part of the problem. It actually benefits your competition MORE to keep those premades out of the solo queue then it benefits you for queueing as a premade yourself.

In fact, if you have 10 people willing to sacrifice themselves, you could have them queue as a full premade and simply open games for the scary premades while your real group farms pugs. This queue system is just designed to be abused, I think the empty games proved that.

I can't think of any ways to abuse blizzlike queues, but this system.... Oh man
You guys gotta think outside the box.
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