varth wrote:Lol, you are talking about R14 honor grind which is a lvl 60 affair, and reference mostly the lower level ganking.
I don't reference mostly lower-level ganking. I gave two references, one of which happens at any level and the other which happens at lower levels.
Regardless, an absence of lower-level ganking is a motivator for many PvE players who become tired with the pervasive griefing on the PvP server.
varth wrote:Got a source on that majority of people wpvp is sub 75% health?
You disagreeing? I'm sure your open world PvP consists of you walking up to the enemy faction, giving them a friendly warning that you're about to engage, and then going for your nice, fair fight.
kek.
But back to the real point:
varth wrote:Many of the people that enjoy world pvp (killing people of the opposing faction) also enjoy BGs. If you remove that pool of people in a pve server, you are removing people that would be competing for rank.
You have one or two fallacies going on here, so let's dive into which step in your logic is misplaced:
1. You possibly seem to be under the impression that more people = harder to rank.
This is false. Rank is about percentiles, being in the top 1% does not get harder or easier when 1,000 people play vs 10,000. Being in the top 10 does change, but ranks are again, about percentiles not nominal amounts.
So now that we've established that: More people does not make it harder to get R14.
(It is actually the opposite as I previously showed: with a small enough population, it's actually impossible to have a R14.)
2. Or you seem to believe that people who enjoy wPvP are better at competitive PvP.
I believe this to be false, but am open to any evidence you've got to the contrary.
I see no reason why people who enjoy the inherently unfair nature of wPvP would be poorly equipped to handle competitive PvP. Ganking people has never made me a better player, it's just given me tons of shits and giggles. I became a better player by focused dueling with better opponents and grinding Arenas.