Bebban wrote:Hello pplz, when are we gonna start doing premades vs premades again? We did it for a long while but from my understanding hordes doesn't want to anymore? Is this a leadership issue or whats going on? My personal opinion is that the horde side ran their premades in a bad way, with the kiting bullshit. I think it's far more interesting to have an offence and defence with what you have. Then you try to outsmart with numbers/composition which requieres pvp and the stronger team deserves the cap.
We got a forum and people that plays on both sides which means communication shouldnt be an issue. It would be cool to setup costum rules aswell, like this WSG is about full 10v10 fights and the winners gets the cap. Or how about setting fixed numbers for offence/defence.
What do you guys think about this?
I know that horde got plenty of twinks and so does alliance, if we make the games more fun I'm sure that more people will start playing again! And those 2 hour games wasn't fun at all!
bad team comps as well.
Here's some pointers since you guys suck at theorycrafting:
-don't run more than one rogue as horde and make sure its a good rogue. net projector / imp bliz / phowl / frost trap deletes this class from the game, but you can still run it as burst(daggers) since it has the highest at 29, or as imp expose with good healers.
-Stacking hunters is stupid when you have bad interrupts, easily healed through.
-Shamans are better than warriors and rogues, filling 3 roles(tank- eagle ele, melee, healer) while bringing half cost(vs priest) offensive dispel and a host of other utility, including 0 cd aoe fear dispel. Dear god, stop equipping 2 handers with cloth, are you retarded? Armor matters.
-Feral druids are good really good dps, especially duo'd with a disc priest or resto shaman.
-Frost mages are inferior to fire mages, especially as horde.
-Warlocks op
-Stop treating healing like a bitch role, put some skilled players on healers.
K, see you for premades in a week