Why does alliance lose 80-90% of AB games?

Re: Why does alliance lose 80-90% of AB games?

by Colezz » Sat Oct 17, 2015 10:51 pm

Jarek wrote:Reason alliance lose is because windfury does over 9k dmg and multishots crit 2k, got this from a reliable source.


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Re: Why does alliance lose 80-90% of AB games?

by Jarek » Sat Oct 17, 2015 11:06 pm

Colezz wrote:
Jarek wrote:Reason alliance lose is because windfury does over 9k dmg and multishots crit 2k, got this from a reliable source.


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You should buy a Zusukie, they always deliver.
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Re: Why does alliance lose 80-90% of AB games?

by Nemme » Sun Oct 18, 2015 10:05 am

Jurary , 1 question please ....why do u keep spamming pvp forums ? I keep reading some of the posts and you're in every one of em , and u have like 1k hk's and 0 exp in pugs/premades.
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Re: Why does alliance lose 80-90% of AB games?

by vathdaar » Sun Oct 18, 2015 10:29 am

I always bother answering retards, but with this Jurary guy i gave up ) , he is absolutely autist. Dont even try.
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Re: Why does alliance lose 80-90% of AB games?

by TheNIF » Tue Oct 20, 2015 2:16 pm

diogenes wrote:
TheNIF wrote:
Regardless, considering how important priests and rogues are, that's still an overwhemlingly powerful racial to have.


Given the fact that you can get hardiness or warstomp (or even beserking for mages which have double iceblock so wotf is complete overkill). There's little reason to go undead on rogues, warriors, and warlocks. Rogue, is defendable since it makes your already huge advantage over locks an impossible battle, and also helps quite a bit against priests. But really, hardiness is 100% better than wotf for rogues. Going undead on rogue is like going human on a priest, somewhat defendable but not optimal by any means.

Only dwarf priests get fearward, but ALL undead get WotF.


And I'm making the argument that all alliance priests should ALWAYS go dwarf. To do otherwise is just bad to be honest. Sure human is somewhat defendable, but its far from min/maxing. Night elves are garbage for every single class except druid which you're forced to do if you want to play ally.

Also, shadowmeld is totally useless once you actually have to fight someone. It might give some tactical advantages here and there, like hiding while you guard a flag in AB, or a small stealth bonus. But when the fight starts, like the early rush to fight over BS, that's when racials matter the most. That's when not being stunned, being able to AOE-stun, or break an additional fear when your trinket is on CD, matters the most. That battle is often game-deciding, and horde racials help clinch that battle way more than alliance racials.


I agree 100%. However, stoneform and escape artist are quite crucial too. A priest using stoneform makes him literally immune to viper sting for 8 seconds which will easily save over a thousand mana. escape artist+free action pot is also a living action potion (unless you happen to be stunned). They're incredible racials for doing EXACTLY the thing you're talking about.

The fact that most ally players choose shit racials is not evidence that ally has shit racials. Its evidence that ally racials are underused and underestimated, which was my claim. The fact that you acknowledget that most priests are not dwarf literally proves that point.

I don't deny these facts. I think we are generally in agreement. I wonder why the fuck alliance overwhelmingly picks such shite classes.
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Re: Why does alliance lose 80-90% of AB games?

by Ihealwpvp » Tue Oct 20, 2015 9:19 pm

shadowmeld is best taken advantage of by resto druids imo. you can use it "in combat" by abusing 5 second combat flag. you can use it to "dodge" a spell cast, a charge. shadowmeld drinks are crucial for resto druid, shadowmeld drink macro to cat form prowl helps alot. Its really useful and short cooldown if you abuse it.

it does have alot of creative uses and has saved my ass (and thus my team's ass) alot. i definitely prefer it to warstomp.

as a healer, i can solo carry most ab pugs/solo queues i join.
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Re: Why does alliance lose 80-90% of AB games?

by diogenes » Tue Oct 20, 2015 9:26 pm

Ihealwpvp wrote:you can use it "in combat" by abusing 5 second combat flag.


The problem is, against better players, they aren't going to let you do that. All it takes is a hunter/warlock pet and now shadowmeld is worth next to nothing.

Sure its good in some cases, but it takes relatively little effort to counter a shadowmeld while it can be much more difficult to counter any of the other racials we're talking about.
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