Imbaslap wrote:Theloras wrote:Imbaslap wrote:toep/zhc wombocombo
You wouldn't be advocating double trinket macro abuse of game mechanics now would you?
its not abuse when its intended. it worked up to TBC with a /run script macro.
programming is hard

http://wowwiki.wikia.com/wiki/Patch_1.10.0Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye.
That's been said .
Patch 1.10.0 You no longer are able to use double Trinkets.
Server Client Patch 1.12.1
You disagree to follow
https://en.nostalrius.org/terms-of-use "Terms of Use" .
I. Code of Conduct
Violations will lead to the corresponding sanction on the player's in-game or forum account.
C. Gameplay
Using or exploiting errors in design, features, and/or bugs to gain access that is otherwise not available, to facilitate and/or grant you an advantage over other players.
Anytime i see anyone abusing bug "such as double trinket" i will report this with the "patch note" and the rule that have been set for such moves so the person will eat "guarantee Ban" .
- edit this is Offtopic argument -
Back to the Topic :
https://forum.nostalrius.org/viewtopic.php?f=43&t=25503"Written ® by Paladin back in 2006 (approved by Blizzard) and sticky by their Forums :
http://web.archive.org/web/200611102258 ... 1828&sid=1The most gear dependant class in the game, or the class that is made or broken most by the gear it is wearing, is the
Warrior. But we’re second on that list! (
Paladins)
Master of Group PvP: Why do they want you?
A paladin is hugely powerful in group PvP due to its unpredictability and ability to combat heal. Remember that your presence in the group should be increasing everyone’s survivability, and not just your own. Your heals are slow, but powerful, and your Blessings are cheap and powerful. Save Blessing of Protection for a teammate and remember that a rogue or mage is going to deal more damage then you can, so keep them alive to increase your group’s overall DPS. When a paladin charges an enemy player, it’s difficult to predict what will happen.
Is he going to dump a Reckoning bomb? Will he get a
double-crit Seal of Command proc? Is his whack going to deal
negligible damage? It’s never certain, but it is very disruptive. Heal until you get Horde agro then fight until they forget about you or you die and you’ll be a group PvP giant. If you can heal and melee at the same time, all the better.
Remember that the spell
Blessing of Sacrifice actually deals damage to you,
so any kind of crowd-control spell that breaks when you take damage
will break when you take blessing of sacrifice damage. This is a hugely powerful pvp tool… it can effectively make you
immune to seduce, sheep, sap, gouge, scattershot, hunter traps, intimidating shout cower, repentance (when the expansion comes out), blind, and any other kind of incapacitate. It also increases your ability to
break out of spells like Fear and various roots.