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Spell queueing/priority when there is latency

PostPosted: Tue Jul 21, 2015 7:28 am
by toeshred
Seems like there are some quirks with how counters work when latency is added to the mix. I'll give some of my experiences as a mage:

1) I hit Ice Block, never see myself turn into ice, die before it goes off, then notice as a ghost that the CD on Ice Block was still used (despite it not saving me). This is not blizzlike, as I am pretty sure Ice Block was given priority in this kind of situation.

2) Casting a spell against another mage (followed by an instant cast like fire blast). I get counterspelled as the first spell I was casting is finished and hits my enemy... but that school of magic was still locked out? But the spell went off... I don't remember this ever happening on retail vanilla.

There were definitely problems with retail vanilla when it came to these things. Blink -> Gouge for instance, which a good rogue was able to abuse fairly consistently. But the two I listed above have never happened to me on retail (with an enormous amount of pvp'ing in vanilla back in the day).

The only thing I can think of is that certain spell/counter priorities are not correct. Ice Block should have stopped all that incoming damage if it used up the CD. And counterspell should not lock me from a school of magic if I was done casting the spell on my end.

Re: Spell queueing/priority when there is latency

PostPosted: Tue Jul 21, 2015 12:31 pm
by gushywetwet
#1 happens to me all day every day, #2 not so much but it's total bullshit when i juke someone and I still get locked anyway as well as your point getting locked out of a school from a cast that completed and landed